BT10_046.cs 3.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_046 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[On Play] Reveal the top 4 cards of your deck. Add 1 card with [Vegetation] or [Plant] in its traits and 1 card with [Fairy] in its traits among them to your hand. Place the rest at the bottom of your deck in any order.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. return cardSource.HasPlantTraits;
  28. }
  29. bool CanSelectCardCondition1(CardSource cardSource)
  30. {
  31. return cardSource.CardTraits.Contains("Fairy");
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. if (card.Owner.LibraryCards.Count >= 1)
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  49. {
  50. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  51. revealCount: 4,
  52. simplifiedSelectCardConditions:
  53. new SimplifiedSelectCardConditionClass[]
  54. {
  55. new SimplifiedSelectCardConditionClass(
  56. canTargetCondition:CanSelectCardCondition,
  57. message: "Select 1 card with [Vegetation] or [Plant] in its traits.",
  58. mode: SelectCardEffect.Mode.AddHand,
  59. maxCount: 1,
  60. selectCardCoroutine: null),
  61. new SimplifiedSelectCardConditionClass(
  62. canTargetCondition:CanSelectCardCondition1,
  63. message: "Select 1 card with [Fairy] in its traits.",
  64. mode: SelectCardEffect.Mode.AddHand,
  65. maxCount: 1,
  66. selectCardCoroutine: null),
  67. },
  68. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  69. activateClass: activateClass,
  70. mutualConditions: true
  71. ));
  72. }
  73. }
  74. return cardEffects;
  75. }
  76. }
  77. }