BT10_073.cs 6.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_073 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[On Play] Reveal the top 4 cards of your deck. Add 1 Digimon card with [Bagra Army] in its traits and 1 [Yuu Amano] among them to your hand. Place the rest at the bottom of your deck in any order.";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.IsDigimon)
  28. {
  29. if (cardSource.CardTraits.Contains("Bagra Army"))
  30. {
  31. return true;
  32. }
  33. if (cardSource.CardTraits.Contains("BagraArmy"))
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanSelectCardCondition1(CardSource cardSource)
  41. {
  42. if (cardSource.CardNames.Contains("Yuu Amano"))
  43. {
  44. return true;
  45. }
  46. if (cardSource.CardNames.Contains("YuuAmano"))
  47. {
  48. return true;
  49. }
  50. return false;
  51. }
  52. bool CanUseCondition(Hashtable hashtable)
  53. {
  54. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  55. }
  56. bool CanActivateCondition(Hashtable hashtable)
  57. {
  58. if (CardEffectCommons.IsExistOnBattleArea(card))
  59. {
  60. if (card.Owner.LibraryCards.Count >= 1)
  61. {
  62. return true;
  63. }
  64. }
  65. return false;
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  70. revealCount: 4,
  71. simplifiedSelectCardConditions:
  72. new SimplifiedSelectCardConditionClass[]
  73. {
  74. new SimplifiedSelectCardConditionClass(
  75. canTargetCondition:CanSelectCardCondition,
  76. message:"Select 1 Digimon card with [Bagra Army] in its traits.",
  77. mode: SelectCardEffect.Mode.AddHand,
  78. maxCount: 1,
  79. selectCardCoroutine: null),
  80. new SimplifiedSelectCardConditionClass(
  81. canTargetCondition:CanSelectCardCondition1,
  82. message:"Select 1 [Yuu Amano].",
  83. mode: SelectCardEffect.Mode.AddHand,
  84. maxCount: 1,
  85. selectCardCoroutine: null),
  86. },
  87. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  88. activateClass: activateClass,
  89. mutualConditions: true
  90. ));
  91. }
  92. }
  93. if (timing == EffectTiming.OnDestroyedAnyone)
  94. {
  95. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  96. }
  97. if (timing == EffectTiming.OnDigivolutionCardDiscarded)
  98. {
  99. ActivateClass activateClass = new ActivateClass();
  100. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  101. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  102. activateClass.SetIsInheritedEffect(true);
  103. cardEffects.Add(activateClass);
  104. string EffectDiscription()
  105. {
  106. return "[Opponent's Turn] When an effect trashes this digivolution card, gain 1 memory.";
  107. }
  108. bool CanUseCondition(Hashtable hashtable)
  109. {
  110. if (CardEffectCommons.IsExistOnBattleArea(card))
  111. {
  112. if (CardEffectCommons.IsOpponentTurn(card))
  113. {
  114. if (CardEffectCommons.CanTriggerOnTrashSelfDigivolutionCard(hashtable, cardEffect => cardEffect != null, card))
  115. {
  116. return true;
  117. }
  118. }
  119. }
  120. return false;
  121. }
  122. bool CanActivateCondition(Hashtable hashtable)
  123. {
  124. if (CardEffectCommons.IsExistOnTrash(card))
  125. {
  126. if (card.Owner.CanAddMemory(activateClass))
  127. {
  128. return true;
  129. }
  130. }
  131. return false;
  132. }
  133. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  134. {
  135. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  136. }
  137. }
  138. return cardEffects;
  139. }
  140. }
  141. }