BT10_081.cs 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_081 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnAllyAttack)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Trash up to 3 cards from deck top", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[When Attacking] You may trash up to 3 cards from the top of your deck.";
  24. }
  25. bool CanUseCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (card.Owner.LibraryCards.Count >= 1)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  41. {
  42. int maxCount = 3;
  43. SelectCountEffect selectCountEffect = GManager.instance.GetComponent<SelectCountEffect>();
  44. if (selectCountEffect != null)
  45. {
  46. selectCountEffect.SetUp(
  47. SelectPlayer: card.Owner,
  48. targetPermanent: null,
  49. MaxCount: maxCount,
  50. CanNoSelect: true,
  51. Message: "How many cards do you trash?",
  52. Message_Enemy: "The opponent is choosing how many cards to trash.",
  53. SelectCountCoroutine: SelectCountCoroutine);
  54. yield return ContinuousController.instance.StartCoroutine(selectCountEffect.Activate());
  55. IEnumerator SelectCountCoroutine(int count)
  56. {
  57. yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(count, card.Owner, activateClass).AddTrashCardsFromLibraryTop());
  58. }
  59. }
  60. }
  61. }
  62. if (timing == EffectTiming.OnDestroyedAnyone)
  63. {
  64. ActivateClass activateClass = new ActivateClass();
  65. activateClass.SetUpICardEffect("Play 1 [Beelzemon] from trash", CanUseCondition, card);
  66. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  67. cardEffects.Add(activateClass);
  68. string EffectDiscription()
  69. {
  70. return "[On Deletion] If you have 10 or more cards in your trash, you may play 1 [Beelzemon] from your trash without paying its memory cost.";
  71. }
  72. bool CanSelectCardCondition(CardSource cardSource)
  73. {
  74. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  75. {
  76. if (cardSource.CardNames.Contains("Beelzemon"))
  77. {
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. bool CanUseCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  86. }
  87. bool CanActivateCondition(Hashtable hashtable)
  88. {
  89. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  90. {
  91. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  92. {
  93. if (card.Owner.TrashCards.Count >= 10)
  94. {
  95. return true;
  96. }
  97. }
  98. }
  99. return false;
  100. }
  101. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  102. {
  103. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  104. {
  105. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  106. List<CardSource> selectedCards = new List<CardSource>();
  107. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  108. selectCardEffect.SetUp(
  109. canTargetCondition: CanSelectCardCondition,
  110. canTargetCondition_ByPreSelecetedList: null,
  111. canEndSelectCondition: null,
  112. canNoSelect: () => true,
  113. selectCardCoroutine: SelectCardCoroutine,
  114. afterSelectCardCoroutine: null,
  115. message: "Select 1 card to play.",
  116. maxCount: maxCount,
  117. canEndNotMax: false,
  118. isShowOpponent: true,
  119. mode: SelectCardEffect.Mode.Custom,
  120. root: SelectCardEffect.Root.Trash,
  121. customRootCardList: null,
  122. canLookReverseCard: true,
  123. selectPlayer: card.Owner,
  124. cardEffect: activateClass);
  125. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  126. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  127. yield return StartCoroutine(selectCardEffect.Activate());
  128. IEnumerator SelectCardCoroutine(CardSource cardSource)
  129. {
  130. selectedCards.Add(cardSource);
  131. yield return null;
  132. }
  133. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true));
  134. }
  135. }
  136. }
  137. return cardEffects;
  138. }
  139. }
  140. }