BT10_014.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_014 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. cardEffects.Add(CardEffectFactory.BlitzSelfEffect(isInheritedEffect: false, card: card, condition: null, isWhenDigivolving: true));
  18. }
  19. if (timing == EffectTiming.None)
  20. {
  21. bool Condition()
  22. {
  23. if (CardEffectCommons.IsExistOnBattleArea(card))
  24. {
  25. if (CardEffectCommons.IsOwnerTurn(card))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: false, card: card, condition: Condition));
  33. }
  34. return cardEffects;
  35. }
  36. }
  37. }