BT10_029.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_029 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.None)
  16. {
  17. bool PermanentCondition(Permanent targetPermanent)
  18. {
  19. return (targetPermanent.TopCard.CardTraits.Contains("Xros Heart") || targetPermanent.TopCard.CardTraits.Contains("XrosHeart")) && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2;
  20. }
  21. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  22. }
  23. if (timing == EffectTiming.OnDestroyedAnyone)
  24. {
  25. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  26. }
  27. if (timing == EffectTiming.OnAllyAttack)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  32. activateClass.SetIsInheritedEffect(true);
  33. cardEffects.Add(activateClass);
  34. string EffectDiscription()
  35. {
  36. return "[When Attacking] If this Digimon has [Shoutmon] in its name, <Draw 1>. (Draw 1 card from your deck.)";
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnBattleArea(card))
  45. {
  46. if (card.PermanentOfThisCard().TopCard.ContainsCardName("Shoutmon"))
  47. {
  48. if (card.Owner.LibraryCards.Count >= 1)
  49. {
  50. return true;
  51. }
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  59. }
  60. }
  61. return cardEffects;
  62. }
  63. }
  64. }