BT10_031.cs 1.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_031 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.None)
  16. {
  17. bool PermanentCondition(Permanent targetPermanent)
  18. {
  19. return targetPermanent.TopCard.CardNames.Contains("Bibimon");
  20. }
  21. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  22. }
  23. if (timing == EffectTiming.None)
  24. {
  25. bool Condition()
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (CardEffectCommons.IsOpponentTurn(card))
  30. {
  31. if (card.Owner.SecurityCards.Count <= 3)
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: Condition));
  40. }
  41. return cardEffects;
  42. }
  43. }
  44. }