BT10_039.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. namespace DCGO.CardEffects.BT10
  9. {
  10. public class BT10_039 : CEntity_Effect
  11. {
  12. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  13. {
  14. List<ICardEffect> cardEffects = new List<ICardEffect>();
  15. if (timing == EffectTiming.OnEnterFieldAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Play 1 [Plug-In] Option", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  20. cardEffects.Add(activateClass);
  21. string EffectDiscription()
  22. {
  23. return "[When Digivolving] You may use 1 Option card with [Plug-In] in its name from your hand without meeting its color requirements or paying its memory cost.";
  24. }
  25. bool OptionCondition(CardSource cardSource)
  26. {
  27. if (cardSource.IsOption)
  28. {
  29. if (cardSource.ContainsCardName("Plug-In"))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanSelectCardCondition(CardSource cardSource)
  37. {
  38. if (OptionCondition(cardSource))
  39. {
  40. if (!cardSource.CanNotPlayThisOption)
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. if (card.Owner.HandCards.Count >= 1)
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  63. {
  64. #region ignore color requirement
  65. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  66. ignoreColorConditionClass.SetUpICardEffect("ignore color condition", CanUseCondition1, card);
  67. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: OptionCondition);
  68. Func<EffectTiming, ICardEffect> getCardEffect = GetCardEffect;
  69. card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect);
  70. ICardEffect GetCardEffect(EffectTiming _timing)
  71. {
  72. if (_timing == EffectTiming.None)
  73. {
  74. return ignoreColorConditionClass;
  75. }
  76. return null;
  77. }
  78. bool CanUseCondition1(Hashtable hashtable)
  79. {
  80. return true;
  81. }
  82. #endregion
  83. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  84. {
  85. List<CardSource> selectedCards = new List<CardSource>();
  86. int maxCount = 1;
  87. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  88. selectHandEffect.SetUp(
  89. selectPlayer: card.Owner,
  90. canTargetCondition: CanSelectCardCondition,
  91. canTargetCondition_ByPreSelecetedList: null,
  92. canEndSelectCondition: null,
  93. maxCount: maxCount,
  94. canNoSelect: true,
  95. canEndNotMax: false,
  96. isShowOpponent: true,
  97. selectCardCoroutine: SelectCardCoroutine,
  98. afterSelectCardCoroutine: null,
  99. mode: SelectHandEffect.Mode.Custom,
  100. cardEffect: activateClass);
  101. selectHandEffect.SetUpCustomMessage(
  102. "Select 1 option card to use.",
  103. "The opponent is selecting 1 option card to use.");
  104. selectHandEffect.SetUpCustomMessage_ShowCard("Used Card");
  105. yield return StartCoroutine(selectHandEffect.Activate());
  106. IEnumerator SelectCardCoroutine(CardSource cardSource)
  107. {
  108. selectedCards.Add(cardSource);
  109. yield return null;
  110. }
  111. yield return ContinuousController.instance.StartCoroutine(
  112. CardEffectCommons.PlayOptionCards(
  113. cardSources: selectedCards,
  114. activateClass: activateClass,
  115. payCost: false,
  116. root: SelectCardEffect.Root.Hand
  117. )
  118. );
  119. }
  120. #region release effect
  121. card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect);
  122. #endregion
  123. }
  124. }
  125. return cardEffects;
  126. }
  127. }
  128. }