BT11_072.cs 19 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT11
  5. {
  6. public class BT11_072 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Reveal the top 5 cards of deck", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] Reveal the top 5 cards of your deck. Add 1 [Analogman] among them to your hand, and add 1 card with [Cyborg] or [Machine] in its traits to your hand or place it under this Digimon as its bottom digivolution card. Trash the rest.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. return cardSource.CardNames.Contains("Analogman");
  24. }
  25. bool CanSelectCardCondition1(CardSource cardSource)
  26. {
  27. return cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine");
  28. }
  29. bool CanUseCondition(Hashtable hashtable)
  30. {
  31. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  32. }
  33. bool CanActivateCondition(Hashtable hashtable)
  34. {
  35. if (CardEffectCommons.IsExistOnBattleArea(card))
  36. {
  37. if (card.Owner.LibraryCards.Count >= 1)
  38. {
  39. return true;
  40. }
  41. }
  42. return false;
  43. }
  44. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  45. {
  46. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  47. revealCount: 5,
  48. simplifiedSelectCardConditions:
  49. new SimplifiedSelectCardConditionClass[]
  50. {
  51. new SimplifiedSelectCardConditionClass(
  52. canTargetCondition:CanSelectCardCondition,
  53. message: "Select 1 [Analogman].",
  54. mode: SelectCardEffect.Mode.AddHand,
  55. maxCount: 1,
  56. selectCardCoroutine: null),
  57. new SimplifiedSelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition1,
  59. message: "Select 1 card with [Cyborg] or [Machine] in its traits.",
  60. mode: SelectCardEffect.Mode.Custom,
  61. maxCount: 1,
  62. selectCardCoroutine: SelectCardCoroutine),
  63. },
  64. remainingCardsPlace: RemainingCardsPlace.Trash,
  65. activateClass: activateClass
  66. ));
  67. IEnumerator SelectCardCoroutine(CardSource cardSource)
  68. {
  69. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  70. {
  71. new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
  72. new SelectionElement<bool>(message: $"Add to digivolution cards", value : false, spriteIndex: 1),
  73. };
  74. string selectPlayerMessage = "To which area do you place the card?";
  75. string notSelectPlayerMessage = "The opponent is choosing to which area to place the card.";
  76. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  77. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  78. bool toHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  79. if (toHand)
  80. {
  81. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Added Hand Card", true, true));
  82. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { cardSource }, false, activateClass));
  83. }
  84. else
  85. {
  86. if (CardEffectCommons.IsExistOnBattleArea(card))
  87. {
  88. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Digivolution Card", true, true));
  89. yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { cardSource }, activateClass));
  90. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
  91. }
  92. }
  93. }
  94. }
  95. }
  96. if (timing == EffectTiming.OnEnterFieldAnyone)
  97. {
  98. ActivateClass activateClass = new ActivateClass();
  99. activateClass.SetUpICardEffect("Reveal the top 5 cards of deck", CanUseCondition, card);
  100. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  101. cardEffects.Add(activateClass);
  102. string EffectDiscription()
  103. {
  104. return "[When Digivolving] Reveal the top 5 cards of your deck. Add 1 [Analogman] among them to your hand, and add 1 card with [Cyborg] or [Machine] in its traits to your hand or place it under this Digimon as its bottom digivolution card. Trash the rest.";
  105. }
  106. bool CanSelectCardCondition(CardSource cardSource)
  107. {
  108. return cardSource.CardNames.Contains("Analogman");
  109. }
  110. bool CanSelectCardCondition1(CardSource cardSource)
  111. {
  112. return cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine");
  113. }
  114. bool CanUseCondition(Hashtable hashtable)
  115. {
  116. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  117. }
  118. bool CanActivateCondition(Hashtable hashtable)
  119. {
  120. if (CardEffectCommons.IsExistOnBattleArea(card))
  121. {
  122. if (card.Owner.LibraryCards.Count >= 1)
  123. {
  124. return true;
  125. }
  126. }
  127. return false;
  128. }
  129. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  130. {
  131. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  132. revealCount: 5,
  133. simplifiedSelectCardConditions:
  134. new SimplifiedSelectCardConditionClass[]
  135. {
  136. new SimplifiedSelectCardConditionClass(
  137. canTargetCondition:CanSelectCardCondition,
  138. message: "Select 1 [Analogman].",
  139. mode: SelectCardEffect.Mode.AddHand,
  140. maxCount: 1,
  141. selectCardCoroutine: null),
  142. new SimplifiedSelectCardConditionClass(
  143. canTargetCondition:CanSelectCardCondition1,
  144. message: "Select 1 card with [Cyborg] or [Machine] in its traits.",
  145. mode: SelectCardEffect.Mode.Custom,
  146. maxCount: 1,
  147. selectCardCoroutine: SelectCardCoroutine),
  148. },
  149. remainingCardsPlace: RemainingCardsPlace.Trash,
  150. activateClass: activateClass
  151. ));
  152. IEnumerator SelectCardCoroutine(CardSource cardSource)
  153. {
  154. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  155. {
  156. new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
  157. new SelectionElement<bool>(message: $"Add to digivolution cards", value : false, spriteIndex: 1),
  158. };
  159. string selectPlayerMessage = "To which area do you place the card?";
  160. string notSelectPlayerMessage = "The opponent is choosing to which area to place the card.";
  161. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  162. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  163. bool toHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  164. if (toHand)
  165. {
  166. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Added Hand Card", true, true));
  167. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { cardSource }, false, activateClass));
  168. }
  169. else
  170. {
  171. if (CardEffectCommons.IsExistOnBattleArea(card))
  172. {
  173. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Digivolution Card", true, true));
  174. yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { cardSource }, activateClass));
  175. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
  176. }
  177. }
  178. }
  179. }
  180. }
  181. if (timing == EffectTiming.OnDestroyedAnyone)
  182. {
  183. ActivateClass activateClass = new ActivateClass();
  184. activateClass.SetUpICardEffect("Return 1 [Analogman] to the bottom of deck to play 1 [Machinedramon] from hand", CanUseCondition, card);
  185. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  186. cardEffects.Add(activateClass);
  187. string EffectDiscription()
  188. {
  189. return "[On Deletion] By placing 1 of your [Analogman]s in play at the bottom of its owner's deck, you may play 1 [Machinedramon] from your hand without paying the cost.";
  190. }
  191. bool CanSelectPermanentCondition(Permanent permanent)
  192. {
  193. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  194. {
  195. if (permanent.TopCard.CardNames.Contains("Analogman"))
  196. {
  197. return true;
  198. }
  199. }
  200. return false;
  201. }
  202. bool CanSelectCardCondition(CardSource cardSource)
  203. {
  204. if (cardSource.CardNames.Contains("Machinedramon"))
  205. {
  206. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  207. {
  208. return true;
  209. }
  210. }
  211. return false;
  212. }
  213. bool CanUseCondition(Hashtable hashtable)
  214. {
  215. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  216. }
  217. bool CanActivateCondition(Hashtable hashtable)
  218. {
  219. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  220. {
  221. if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
  222. {
  223. return true;
  224. }
  225. }
  226. return false;
  227. }
  228. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  229. {
  230. if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
  231. {
  232. Permanent bouncePermanent = null;
  233. int maxCount = 1;
  234. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  235. selectPermanentEffect.SetUp(
  236. selectPlayer: card.Owner,
  237. canTargetCondition: CanSelectPermanentCondition,
  238. canTargetCondition_ByPreSelecetedList: null,
  239. canEndSelectCondition: null,
  240. maxCount: maxCount,
  241. canNoSelect: true,
  242. canEndNotMax: false,
  243. selectPermanentCoroutine: SelectPermanentCoroutine,
  244. afterSelectPermanentCoroutine: null,
  245. mode: SelectPermanentEffect.Mode.Custom,
  246. cardEffect: activateClass);
  247. selectPermanentEffect.SetUpCustomMessage("Select 1 [Analogman] to return to the bottom of deck.", "The opponent is selecting 1 [Analogman] to return to the bottom of deck.");
  248. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  249. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  250. {
  251. bouncePermanent = permanent;
  252. yield return null;
  253. }
  254. if (bouncePermanent != null)
  255. {
  256. if (bouncePermanent.TopCard != null)
  257. {
  258. if (!bouncePermanent.TopCard.CanNotBeAffected(activateClass))
  259. {
  260. if (!bouncePermanent.CannotReturnToLibrary(activateClass))
  261. {
  262. yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(new List<Permanent>() { bouncePermanent }, CardEffectCommons.CardEffectHashtable(activateClass)).DeckBounce());
  263. if (bouncePermanent.TopCard == null && bouncePermanent.LibraryBounceEffect == activateClass)
  264. {
  265. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  266. {
  267. List<CardSource> selectedCards = new List<CardSource>();
  268. maxCount = 1;
  269. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  270. selectHandEffect.SetUp(
  271. selectPlayer: card.Owner,
  272. canTargetCondition: CanSelectCardCondition,
  273. canTargetCondition_ByPreSelecetedList: null,
  274. canEndSelectCondition: null,
  275. maxCount: maxCount,
  276. canNoSelect: true,
  277. canEndNotMax: false,
  278. isShowOpponent: true,
  279. selectCardCoroutine: SelectCardCoroutine,
  280. afterSelectCardCoroutine: null,
  281. mode: SelectHandEffect.Mode.Custom,
  282. cardEffect: activateClass);
  283. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  284. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  285. yield return StartCoroutine(selectHandEffect.Activate());
  286. IEnumerator SelectCardCoroutine(CardSource cardSource)
  287. {
  288. selectedCards.Add(cardSource);
  289. yield return null;
  290. }
  291. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  292. cardSources: selectedCards,
  293. activateClass: activateClass,
  294. payCost: false,
  295. isTapped: false,
  296. root: SelectCardEffect.Root.Hand,
  297. activateETB: true));
  298. }
  299. }
  300. }
  301. }
  302. }
  303. }
  304. }
  305. }
  306. }
  307. return cardEffects;
  308. }
  309. }
  310. }