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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT11
- {
- public class BT11_072 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal the top 5 cards of deck", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Play] Reveal the top 5 cards of your deck. Add 1 [Analogman] among them to your hand, and add 1 card with [Cyborg] or [Machine] in its traits to your hand or place it under this Digimon as its bottom digivolution card. Trash the rest.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.CardNames.Contains("Analogman");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.LibraryCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 5,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 [Analogman].",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with [Cyborg] or [Machine] in its traits.",
- mode: SelectCardEffect.Mode.Custom,
- maxCount: 1,
- selectCardCoroutine: SelectCardCoroutine),
- },
- remainingCardsPlace: RemainingCardsPlace.Trash,
- activateClass: activateClass
- ));
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Add to digivolution cards", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "To which area do you place the card?";
- string notSelectPlayerMessage = "The opponent is choosing to which area to place the card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool toHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (toHand)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Added Hand Card", true, true));
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { cardSource }, false, activateClass));
- }
- else
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Digivolution Card", true, true));
- yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { cardSource }, activateClass));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
- }
- }
- }
- }
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal the top 5 cards of deck", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Reveal the top 5 cards of your deck. Add 1 [Analogman] among them to your hand, and add 1 card with [Cyborg] or [Machine] in its traits to your hand or place it under this Digimon as its bottom digivolution card. Trash the rest.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- return cardSource.CardNames.Contains("Analogman");
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- return cardSource.CardTraits.Contains("Cyborg") || cardSource.CardTraits.Contains("Machine");
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (card.Owner.LibraryCards.Count >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
- revealCount: 5,
- simplifiedSelectCardConditions:
- new SimplifiedSelectCardConditionClass[]
- {
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition,
- message: "Select 1 [Analogman].",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: 1,
- selectCardCoroutine: null),
- new SimplifiedSelectCardConditionClass(
- canTargetCondition:CanSelectCardCondition1,
- message: "Select 1 card with [Cyborg] or [Machine] in its traits.",
- mode: SelectCardEffect.Mode.Custom,
- maxCount: 1,
- selectCardCoroutine: SelectCardCoroutine),
- },
- remainingCardsPlace: RemainingCardsPlace.Trash,
- activateClass: activateClass
- ));
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
- {
- new SelectionElement<bool>(message: $"Add to hand", value : true, spriteIndex: 0),
- new SelectionElement<bool>(message: $"Add to digivolution cards", value : false, spriteIndex: 1),
- };
- string selectPlayerMessage = "To which area do you place the card?";
- string notSelectPlayerMessage = "The opponent is choosing to which area to place the card.";
- GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- bool toHand = GManager.instance.userSelectionManager.SelectedBoolValue;
- if (toHand)
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Added Hand Card", true, true));
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { cardSource }, false, activateClass));
- }
- else
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(new List<CardSource>() { cardSource }, "Digivolution Card", true, true));
- yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List<CardSource>() { cardSource }, activateClass));
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().CreateBuffEffect(card.PermanentOfThisCard()));
- }
- }
- }
- }
- }
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 [Analogman] to the bottom of deck to play 1 [Machinedramon] from hand", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Deletion] By placing 1 of your [Analogman]s in play at the bottom of its owner's deck, you may play 1 [Machinedramon] from your hand without paying the cost.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Analogman"))
- {
- return true;
- }
- }
- return false;
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.CardNames.Contains("Machinedramon"))
- {
- if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
- {
- Permanent bouncePermanent = null;
- int maxCount = 1;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 [Analogman] to return to the bottom of deck.", "The opponent is selecting 1 [Analogman] to return to the bottom of deck.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- bouncePermanent = permanent;
- yield return null;
- }
- if (bouncePermanent != null)
- {
- if (bouncePermanent.TopCard != null)
- {
- if (!bouncePermanent.TopCard.CanNotBeAffected(activateClass))
- {
- if (!bouncePermanent.CannotReturnToLibrary(activateClass))
- {
- yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(new List<Permanent>() { bouncePermanent }, CardEffectCommons.CardEffectHashtable(activateClass)).DeckBounce());
- if (bouncePermanent.TopCard == null && bouncePermanent.LibraryBounceEffect == activateClass)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
- cardSources: selectedCards,
- activateClass: activateClass,
- payCost: false,
- isTapped: false,
- root: SelectCardEffect.Root.Hand,
- activateETB: true));
- }
- }
- }
- }
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
- }
|