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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT11
- {
- public class BT11_029 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnDeclaration)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
- activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("Reveal3_BT11_029");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Main][Once Per Turn] By suspending this Digimon, reveal the top 3 cards of your deck. Add all blue Tamer cards among them to your hand. Place the rest at the bottom of your deck in any order.";
- }
- bool CanSelectCardCondition(CardSource cardSource)
- {
- if (cardSource.IsTamer)
- {
- if (cardSource.HasCardColor(CardColor.Blue))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (!card.PermanentOfThisCard().IsSuspended && card.PermanentOfThisCard().CanSuspend)
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll(
- revealCount: 3,
- simplifiedSelectCardCondition:
- new SimplifiedSelectCardConditionClass(
- canTargetCondition: CanSelectCardCondition,
- message: "",
- mode: SelectCardEffect.Mode.AddHand,
- maxCount: -1,
- selectCardCoroutine: null),
- remainingCardsPlace: RemainingCardsPlace.DeckBottom,
- activateClass: activateClass
- ));
- }
- }
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Activate [On Play] effect", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- activateClass.SetHashString("Activate_BT11_029");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking][Once Per Turn] Activate 1 of your [Rina Shinomiya]'s [On Play] effects.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
- {
- if (permanent.TopCard.CardNames.Contains("Rina Shinomiya") || permanent.TopCard.CardNames.Contains("RinaShinomiya"))
- {
- List<ICardEffect> candidateEffects = permanent.EffectList(EffectTiming.OnEnterFieldAnyone)
- .Clone()
- .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsOnPlay);
- if (candidateEffects.Count >= 1)
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1)
- {
- Permanent selectedPermanent = null;
- int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 [Rina Shinomiya].", "The opponent is selecting 1 [Rina Shinomiya].");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
- {
- foreach (Permanent permanent in permanents)
- {
- selectedPermanent = permanent;
- }
- yield return null;
- }
- if (selectedPermanent != null)
- {
- List<ICardEffect> candidateEffects = selectedPermanent.EffectList(EffectTiming.OnEnterFieldAnyone)
- .Clone()
- .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsOnPlay);
- if (candidateEffects.Count >= 1)
- {
- ICardEffect selectedEffect = null;
- if (candidateEffects.Count == 1)
- {
- selectedEffect = candidateEffects[0];
- }
- else
- {
- List<SkillInfo> skillInfos = candidateEffects
- .Map(cardEffect => new SkillInfo(cardEffect, null, EffectTiming.None));
- List<CardSource> cardSources = candidateEffects
- .Map(cardEffect => cardEffect.EffectSourceCard);
- SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
- selectCardEffect.SetUp(
- canTargetCondition: (cardSource) => true,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- canNoSelect: () => false,
- selectCardCoroutine: null,
- afterSelectCardCoroutine: null,
- message: "Select 1 effect to activate.",
- maxCount: 1,
- canEndNotMax: false,
- isShowOpponent: false,
- mode: SelectCardEffect.Mode.Custom,
- root: SelectCardEffect.Root.Custom,
- customRootCardList: cardSources,
- canLookReverseCard: true,
- selectPlayer: card.Owner,
- cardEffect: activateClass);
- selectCardEffect.SetNotShowCard();
- selectCardEffect.SetUpSkillInfos(skillInfos);
- selectCardEffect.SetUpAfterSelectIndexCoroutine(AfterSelectIndexCoroutine);
- yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
- IEnumerator AfterSelectIndexCoroutine(List<int> selectedIndexes)
- {
- if (selectedIndexes.Count == 1)
- {
- selectedEffect = candidateEffects[selectedIndexes[0]];
- yield return null;
- }
- }
- }
- if (selectedEffect != null)
- {
- if (selectedEffect.EffectSourceCard != null)
- {
- if (selectedEffect.EffectSourceCard.PermanentOfThisCard() != null)
- {
- Hashtable effectHashtable = CardEffectCommons.OnPlayCheckHashtableOfCard(selectedEffect.EffectSourceCard);
- if (selectedEffect.CanUse(effectHashtable))
- {
- yield return ContinuousController.instance.StartCoroutine(((ActivateICardEffect)selectedEffect).Activate_Optional_Effect_Execute(effectHashtable));
- }
- }
- }
- }
- }
- }
- }
- }
- }
- return cardEffects;
- }
- }
- }
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