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- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.BT11
- {
- public class BT11_033 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Return 1 level 5 or lower Digimon to hand or opponent adds the top card of Security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Digivolving] Return 1 of your opponent's level 5 or lower Digimon to its owner's hand. If no Digimon was returned by this effect, your opponent adds the top card of their security stack to their hand.";
- }
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- if (permanent.Level <= 5)
- {
- if (permanent.TopCard.HasLevel)
- {
- if (permanent.CanSelectBySkill(activateClass))
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (isExistOnField(card))
- {
- if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
- {
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- return true;
- }
- if (card.Owner.Enemy.SecurityCards.Count >= 1)
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (isExistOnField(card))
- {
- if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
- {
- List<Permanent> selectedPermanents = new List<Permanent>();
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: null,
- afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine,
- mode: SelectPermanentEffect.Mode.Bounce,
- cardEffect: activateClass);
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator AfterSelectPermanentCoroutine(List<Permanent> permanents)
- {
- foreach (Permanent permanent in permanents)
- {
- selectedPermanents.Add(permanent);
- }
- yield return null;
- }
- }
- bool bounced()
- {
- foreach (Permanent permanent in selectedPermanents)
- {
- if (permanent.TopCard == null)
- {
- if (permanent.willBeRemoveField)
- {
- if (permanent.HandBounceEffect == activateClass)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- if (!bounced())
- {
- if (card.Owner.Enemy.SecurityCards.Count >= 1)
- {
- CardSource topCard = card.Owner.Enemy.SecurityCards[0];
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List<CardSource>() { topCard }, false, activateClass));
- yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(
- player: card.Owner.Enemy,
- refSkillInfos: ref ContinuousController.instance.nullSkillInfos,
- activateClass).ReduceSecurity());
- }
- }
- }
- }
- }
- }
- if (timing == EffectTiming.OnAddHand)
- {
- int count()
- {
- return card.Owner.Enemy.HandCards.Count / 4;
- }
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Gain Memory", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("GainMemory_BT11_033");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns][Once Per Turn] When an effect adds cards to your opponent's hand, gain 1 memory for every 4 cards in your opponent's hand.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanTriggerWhenAddHand(hashtable, player => player == card.Owner.Enemy, cardEffect => cardEffect != null))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count(), activateClass));
- }
- }
- return cardEffects;
- }
- }
- }
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