BT11_090.cs 6.3 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.BT11
  5. {
  6. public class BT11_090 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnStartMainPhase)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Your 1 [Gaomon] or [Gaogamon] gains Jamming", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Start of Your Main Phase] 1 of your Digimon with [Gaomon] or [Gaogamon] in its name gains <Jamming> for the turn.";
  20. }
  21. bool CanSelectPermanentCondition(Permanent permanent)
  22. {
  23. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  24. {
  25. if (permanent.TopCard.ContainsCardName("Gaomon"))
  26. {
  27. return true;
  28. }
  29. if (permanent.TopCard.ContainsCardName("Gaogamon"))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanUseCondition(Hashtable hashtable)
  37. {
  38. if (CardEffectCommons.IsExistOnBattleArea(card))
  39. {
  40. if (CardEffectCommons.IsOwnerTurn(card))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. if (CardEffectCommons.IsExistOnBattleArea(card))
  50. {
  51. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  52. {
  53. return true;
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  61. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  62. selectPermanentEffect.SetUp(
  63. selectPlayer: card.Owner,
  64. canTargetCondition: CanSelectPermanentCondition,
  65. canTargetCondition_ByPreSelecetedList: null,
  66. canEndSelectCondition: null,
  67. maxCount: maxCount,
  68. canNoSelect: false,
  69. canEndNotMax: false,
  70. selectPermanentCoroutine: SelectPermanentCoroutine,
  71. afterSelectPermanentCoroutine: null,
  72. mode: SelectPermanentEffect.Mode.Custom,
  73. cardEffect: activateClass);
  74. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain Jamming.", "The opponent is selecting 1 Digimon that will gain Jamming.");
  75. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  76. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  77. {
  78. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(targetPermanent: permanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass));
  79. }
  80. }
  81. }
  82. if (timing == EffectTiming.OnAddHand)
  83. {
  84. ActivateClass activateClass = new ActivateClass();
  85. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  86. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  87. cardEffects.Add(activateClass);
  88. string EffectDiscription()
  89. {
  90. return "[Your Turn] When an effect adds cards to your opponent's hand, by suspending this Tamer, gain 1 memory.";
  91. }
  92. bool CanUseCondition(Hashtable hashtable)
  93. {
  94. if (CardEffectCommons.IsExistOnBattleArea(card))
  95. {
  96. if (CardEffectCommons.IsOwnerTurn(card))
  97. {
  98. if (CardEffectCommons.CanTriggerWhenAddHand(hashtable, player => player == card.Owner.Enemy, cardEffect => cardEffect != null))
  99. {
  100. return true;
  101. }
  102. }
  103. }
  104. return false;
  105. }
  106. bool CanActivateCondition(Hashtable hashtable)
  107. {
  108. if (CardEffectCommons.IsExistOnBattleArea(card))
  109. {
  110. if (CardEffectCommons.CanActivateSuspendCostEffect(card))
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  118. {
  119. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  120. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  121. }
  122. }
  123. if (timing == EffectTiming.SecuritySkill)
  124. {
  125. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  126. }
  127. return cardEffects;
  128. }
  129. }
  130. }