BT11_077.cs 5.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT11
  4. {
  5. public class BT11_077 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Delete this Digimon to reveal the top 5 cards of deck", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[On Play] By deleting this Digimon, reveal the top 5 cards of your deck. Add 1 card with [Bagra Army] in its traits among them to your hand. Place the rest at the bottom of your deck in any order.";
  19. }
  20. bool CanSelectCardCondition(CardSource cardSource)
  21. {
  22. if (cardSource.CardTraits.Contains("Bagra Army"))
  23. {
  24. return true;
  25. }
  26. if (cardSource.CardTraits.Contains("BagraArmy"))
  27. {
  28. return true;
  29. }
  30. return false;
  31. }
  32. bool CanUseCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  35. }
  36. bool CanActivateCondition(Hashtable hashtable)
  37. {
  38. if (CardEffectCommons.IsExistOnBattleArea(card))
  39. {
  40. if (card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null));
  50. IEnumerator SuccessProcess()
  51. {
  52. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  53. revealCount: 5,
  54. simplifiedSelectCardConditions:
  55. new SimplifiedSelectCardConditionClass[]
  56. {
  57. new SimplifiedSelectCardConditionClass(
  58. canTargetCondition:CanSelectCardCondition,
  59. message: "Select 1 card with [Bagra Army] in its traits.",
  60. mode: SelectCardEffect.Mode.AddHand,
  61. maxCount: 1,
  62. selectCardCoroutine: null),
  63. },
  64. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  65. activateClass: activateClass
  66. ));
  67. }
  68. }
  69. }
  70. if (timing == EffectTiming.OnDestroyedAnyone)
  71. {
  72. cardEffects.Add(CardEffectFactory.SaveEffect(card: card));
  73. }
  74. if (timing == EffectTiming.OnDigivolutionCardDiscarded)
  75. {
  76. ActivateClass activateClass = new ActivateClass();
  77. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  78. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  79. activateClass.SetIsInheritedEffect(true);
  80. cardEffects.Add(activateClass);
  81. string EffectDiscription()
  82. {
  83. return "[Opponent's Turn] When an effect trashes this digivolution card, gain 1 memory.";
  84. }
  85. bool CanUseCondition(Hashtable hashtable)
  86. {
  87. if (CardEffectCommons.IsExistOnBattleArea(card))
  88. {
  89. if (CardEffectCommons.IsOpponentTurn(card))
  90. {
  91. if (CardEffectCommons.CanTriggerOnTrashSelfDigivolutionCard(hashtable, cardEffect => cardEffect != null, card))
  92. {
  93. return true;
  94. }
  95. }
  96. }
  97. return false;
  98. }
  99. bool CanActivateCondition(Hashtable hashtable)
  100. {
  101. if (CardEffectCommons.IsExistOnTrash(card))
  102. {
  103. if (card.Owner.CanAddMemory(activateClass))
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  113. }
  114. }
  115. return cardEffects;
  116. }
  117. }
  118. }