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- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT11
- {
- public class BT11_017 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.OnAllyAttack)
- {
- cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null));
- }
- if (timing == EffectTiming.OnEnterFieldAnyone)
- {
- cardEffects.Add(CardEffectFactory.BlitzSelfEffect(isInheritedEffect: false, card: card, condition: null, isWhenDigivolving: true));
- }
- if (timing == EffectTiming.OnAttackTargetChanged)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Unsuspend this Digimon and gain Memory", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- activateClass.SetHashString("Unsuspend_BT11_017");
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[Your Turn][Once Per Turn] When one of your Digimon's attack targets is switched, unsuspend this Digimon, and gain 1 memory for each red Tamer you have in play.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)))
- {
- if (CardEffectCommons.IsOwnerTurn(card))
- {
- return true;
- }
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- Permanent selectedPermanent = card.PermanentOfThisCard();
- yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List<Permanent>() { selectedPermanent }, activateClass).Unsuspend());
- int plusMemory = card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardColors.Contains(CardColor.Red) && permanent.IsTamer);
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(plusMemory, activateClass));
- }
- }
- return cardEffects;
- }
- }
- }
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