BT11_003.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT11
  4. {
  5. public class BT11_003 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnEnterFieldAnyone)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetIsInheritedEffect(true);
  16. activateClass.SetHashString("Draw1_BT11_003");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Your Turn][Once Per Turn] When you play a Digimon with [Angel], [Archangel], or [Fallen Angel] in its traits, <Draw 1>. (Draw 1 card from your deck.)";
  21. }
  22. bool PermanentCondition(Permanent permanent)
  23. {
  24. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  25. {
  26. if (permanent.TopCard.CardTraits.Contains("Angel"))
  27. {
  28. return true;
  29. }
  30. if (permanent.TopCard.CardTraits.Contains("Archangel"))
  31. {
  32. return true;
  33. }
  34. if (permanent.TopCard.CardTraits.Contains("Fallen Angel") || permanent.TopCard.CardTraits.Contains("FallenAngel"))
  35. {
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. if (CardEffectCommons.IsOwnerTurn(card))
  46. {
  47. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  48. {
  49. return true;
  50. }
  51. }
  52. }
  53. return false;
  54. }
  55. bool CanActivateCondition(Hashtable hashtable)
  56. {
  57. if (CardEffectCommons.IsExistOnBattleArea(card))
  58. {
  59. return true;
  60. }
  61. return false;
  62. }
  63. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  66. }
  67. }
  68. return cardEffects;
  69. }
  70. }
  71. }