BT11_039.cs 4.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace DCGO.CardEffects.BT11
  5. {
  6. public class BT11_039 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Place your 1 Digimon on top of Security", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Digivolving] You may place 1 of your other yellow Digimon on top of your security stack face down.";
  20. }
  21. bool CanSelectPermanentCondition(Permanent permanent)
  22. {
  23. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  24. {
  25. if (permanent != card.PermanentOfThisCard())
  26. {
  27. if (permanent.TopCard.CardColors.Contains(CardColor.Yellow))
  28. {
  29. return true;
  30. }
  31. }
  32. }
  33. return false;
  34. }
  35. bool CanUseCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. if (CardEffectCommons.IsExistOnBattleArea(card))
  42. {
  43. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  44. {
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  51. {
  52. if (isExistOnField(card))
  53. {
  54. if (card.Owner.GetBattleAreaDigimons().Contains(card.PermanentOfThisCard()))
  55. {
  56. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  57. {
  58. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  59. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  60. selectPermanentEffect.SetUp(
  61. selectPlayer: card.Owner,
  62. canTargetCondition: CanSelectPermanentCondition,
  63. canTargetCondition_ByPreSelecetedList: null,
  64. canEndSelectCondition: null,
  65. maxCount: maxCount,
  66. canNoSelect: true,
  67. canEndNotMax: false,
  68. selectPermanentCoroutine: SelectPermanentCoroutine,
  69. afterSelectPermanentCoroutine: null,
  70. mode: SelectPermanentEffect.Mode.Custom,
  71. cardEffect: activateClass);
  72. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place on top of security.", "The opponent is selecting 1 Digimon to place on top of security.");
  73. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  74. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  75. {
  76. Permanent selectedPermanent = permanent;
  77. if (selectedPermanent != null)
  78. {
  79. Hashtable hashtable = new Hashtable();
  80. hashtable.Add("CardEffect", activateClass);
  81. yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(selectedPermanent, hashtable, toTop: true).PutSecurity());
  82. }
  83. }
  84. }
  85. }
  86. }
  87. }
  88. }
  89. return cardEffects;
  90. }
  91. }
  92. }