BT12_053.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT12
  4. {
  5. public class BT12_053 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. bool PermanentCondition(Permanent targetPermanent)
  13. {
  14. return targetPermanent.TopCard.HasSaveText && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4;
  15. }
  16. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  17. }
  18. if (timing == EffectTiming.OnEndBattle)
  19. {
  20. ActivateClass activateClass = new ActivateClass();
  21. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  22. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  23. activateClass.SetIsInheritedEffect(true);
  24. activateClass.SetHashString("Memory+1_BT12_053");
  25. cardEffects.Add(activateClass);
  26. string EffectDiscription()
  27. {
  28. return "[Your Turn][Once Per Turn] When this Digimon deletes an opponent's Digimon in battle, gain 1 memory.";
  29. }
  30. bool CanUseCondition(Hashtable hashtable)
  31. {
  32. if (CardEffectCommons.IsExistOnBattleArea(card))
  33. {
  34. if (CardEffectCommons.IsOwnerTurn(card))
  35. {
  36. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  37. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  38. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false))
  39. {
  40. return true;
  41. }
  42. }
  43. }
  44. return false;
  45. }
  46. bool CanActivateCondition(Hashtable hashtable)
  47. {
  48. if (CardEffectCommons.IsExistOnBattleArea(card))
  49. {
  50. return true;
  51. }
  52. return false;
  53. }
  54. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  55. {
  56. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  57. }
  58. }
  59. return cardEffects;
  60. }
  61. }
  62. }