BT12_085.cs 7.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT12
  6. {
  7. public class BT12_085 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.CardNames.Contains("Beelzemon");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  19. permanentCondition: PermanentCondition,
  20. digivolutionCost: 1,
  21. ignoreDigivolutionRequirement: false, card: card, condition: null));
  22. }
  23. if (timing == EffectTiming.OnEnterFieldAnyone)
  24. {
  25. int count()
  26. {
  27. return card.Owner.TrashCards.Count / 10;
  28. }
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect("Trash the top cards of opponent's security", CanUseCondition, card);
  31. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  32. cardEffects.Add(activateClass);
  33. string EffectDiscription()
  34. {
  35. return "[When Digivolving] If this Digimon has [Beelzemon] or [X Antibody] in its digivolution cards, trash 1 card from the top of your opponent's security stack for every 10 cards in your trash.";
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  40. }
  41. bool CanActivateCondition(Hashtable hashtable)
  42. {
  43. if (CardEffectCommons.IsExistOnBattleArea(card))
  44. {
  45. if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("Beelzemon") || cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) >= 1)
  46. {
  47. if (card.Owner.Enemy.SecurityCards.Count >= 1)
  48. {
  49. if (count() >= 1)
  50. {
  51. return true;
  52. }
  53. }
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  61. player: card.Owner.Enemy,
  62. destroySecurityCount: count(),
  63. cardEffect: activateClass,
  64. fromTop: true).DestroySecurity());
  65. }
  66. }
  67. if (timing == EffectTiming.OnDestroyedAnyone)
  68. {
  69. ActivateClass activateClass = new ActivateClass();
  70. activateClass.SetUpICardEffect("Play 1 Digimon card with [Impmon] in its name from trash", CanUseCondition, card);
  71. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  72. cardEffects.Add(activateClass);
  73. string EffectDiscription()
  74. {
  75. return "[On Deletion] You may play 1 Digimon card with [Impmon] in its name from your trash without paying its cost.";
  76. }
  77. bool CanSelectCardCondition(CardSource cardSource)
  78. {
  79. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  80. {
  81. if (cardSource.HasImpmonName)
  82. {
  83. if (cardSource.IsDigimon)
  84. {
  85. return true;
  86. }
  87. }
  88. }
  89. return false;
  90. }
  91. bool CanUseCondition(Hashtable hashtable)
  92. {
  93. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  94. }
  95. bool CanActivateCondition(Hashtable hashtable)
  96. {
  97. if (CardEffectCommons.IsExistOnTrash(card))
  98. {
  99. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  100. {
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  107. {
  108. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource)))
  109. {
  110. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  111. List<CardSource> selectedCards = new List<CardSource>();
  112. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  113. selectCardEffect.SetUp(
  114. canTargetCondition: CanSelectCardCondition,
  115. canTargetCondition_ByPreSelecetedList: null,
  116. canEndSelectCondition: null,
  117. canNoSelect: () => true,
  118. selectCardCoroutine: SelectCardCoroutine,
  119. afterSelectCardCoroutine: null,
  120. message: "Select 1 card to play.",
  121. maxCount: maxCount,
  122. canEndNotMax: false,
  123. isShowOpponent: true,
  124. mode: SelectCardEffect.Mode.Custom,
  125. root: SelectCardEffect.Root.Trash,
  126. customRootCardList: null,
  127. canLookReverseCard: true,
  128. selectPlayer: card.Owner,
  129. cardEffect: activateClass);
  130. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  131. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  132. yield return StartCoroutine(selectCardEffect.Activate());
  133. IEnumerator SelectCardCoroutine(CardSource cardSource)
  134. {
  135. selectedCards.Add(cardSource);
  136. yield return null;
  137. }
  138. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  139. cardSources: selectedCards,
  140. activateClass: activateClass,
  141. payCost: false,
  142. isTapped: false,
  143. root: SelectCardEffect.Root.Trash,
  144. activateETB: true));
  145. }
  146. }
  147. }
  148. return cardEffects;
  149. }
  150. }
  151. }