BT13_071.cs 2.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT13
  4. {
  5. public class BT13_071 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.None)
  11. {
  12. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  13. }
  14. if (timing == EffectTiming.OnTappedAnyone)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  19. activateClass.SetIsInheritedEffect(true);
  20. activateClass.SetHashString("TrashSecurity_BT13_071");
  21. cardEffects.Add(activateClass);
  22. string EffectDiscription()
  23. {
  24. return "[Opponent's Turn][Once Per Turn] When one of your Digimon becomes suspended, trash the top card of your opponent's security stack.";
  25. }
  26. bool PermanentCondition(Permanent permanent)
  27. {
  28. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card);
  29. }
  30. bool CanUseCondition(Hashtable hashtable)
  31. {
  32. if (CardEffectCommons.IsExistOnBattleArea(card))
  33. {
  34. if (CardEffectCommons.IsOpponentTurn(card))
  35. {
  36. if (CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, PermanentCondition))
  37. {
  38. return true;
  39. }
  40. }
  41. }
  42. return false;
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. return true;
  49. }
  50. return false;
  51. }
  52. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  53. {
  54. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  55. player: card.Owner.Enemy,
  56. destroySecurityCount: 1,
  57. cardEffect: activateClass,
  58. fromTop: true).DestroySecurity());
  59. }
  60. }
  61. return cardEffects;
  62. }
  63. }
  64. }