BT13_090.cs 8.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT13
  6. {
  7. public class BT13_090 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.OnEnterFieldAnyone)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[On Play] You may return 1 card with [Lucemon] in its name or the [Royal Knight] trait from your trash to the hand.";
  21. }
  22. bool CanSelectCardCondition(CardSource cardSource)
  23. {
  24. if (cardSource.ContainsCardName("Lucemon"))
  25. {
  26. return true;
  27. }
  28. if (cardSource.HasRoyalKnightTraits)
  29. {
  30. return true;
  31. }
  32. return false;
  33. }
  34. bool CanUseCondition(Hashtable hashtable)
  35. {
  36. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  37. }
  38. bool CanActivateCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  43. {
  44. return true;
  45. }
  46. }
  47. return false;
  48. }
  49. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  50. {
  51. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  52. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  53. selectCardEffect.SetUp(
  54. canTargetCondition: CanSelectCardCondition,
  55. canTargetCondition_ByPreSelecetedList: null,
  56. canEndSelectCondition: null,
  57. canNoSelect: () => true,
  58. selectCardCoroutine: null,
  59. afterSelectCardCoroutine: null,
  60. message: "Select 1 card to add to your hand.",
  61. maxCount: maxCount,
  62. canEndNotMax: false,
  63. isShowOpponent: true,
  64. mode: SelectCardEffect.Mode.AddHand,
  65. root: SelectCardEffect.Root.Trash,
  66. customRootCardList: null,
  67. canLookReverseCard: true,
  68. selectPlayer: card.Owner,
  69. cardEffect: activateClass);
  70. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  71. }
  72. }
  73. if (timing == EffectTiming.OnEnterFieldAnyone)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  78. cardEffects.Add(activateClass);
  79. string EffectDiscription()
  80. {
  81. return "[When Digivolving] You may return 1 card with [Lucemon] in its name or the [Royal Knight] trait from your trash to the hand.";
  82. }
  83. bool CanSelectCardCondition(CardSource cardSource)
  84. {
  85. if (cardSource.ContainsCardName("Lucemon"))
  86. {
  87. return true;
  88. }
  89. if (cardSource.HasRoyalKnightTraits)
  90. {
  91. return true;
  92. }
  93. return false;
  94. }
  95. bool CanUseCondition(Hashtable hashtable)
  96. {
  97. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  98. }
  99. bool CanActivateCondition(Hashtable hashtable)
  100. {
  101. if (CardEffectCommons.IsExistOnBattleArea(card))
  102. {
  103. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  111. {
  112. int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition));
  113. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  114. selectCardEffect.SetUp(
  115. canTargetCondition: CanSelectCardCondition,
  116. canTargetCondition_ByPreSelecetedList: null,
  117. canEndSelectCondition: null,
  118. canNoSelect: () => true,
  119. selectCardCoroutine: null,
  120. afterSelectCardCoroutine: null,
  121. message: "Select 1 card to add to your hand.",
  122. maxCount: maxCount,
  123. canEndNotMax: false,
  124. isShowOpponent: true,
  125. mode: SelectCardEffect.Mode.AddHand,
  126. root: SelectCardEffect.Root.Trash,
  127. customRootCardList: null,
  128. canLookReverseCard: true,
  129. selectPlayer: card.Owner,
  130. cardEffect: activateClass);
  131. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  132. }
  133. }
  134. if (timing == EffectTiming.OnAllyAttack)
  135. {
  136. int getMemory()
  137. {
  138. return card.Owner.GetBattleAreaDigimons().Count((permanent) => permanent.TopCard.HasRoyalKnightTraits);
  139. }
  140. ActivateClass activateClass = new ActivateClass();
  141. activateClass.SetUpICardEffect("Gain Memory", CanUseCondition, card);
  142. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  143. activateClass.SetHashString("GainMemory_BT13_090");
  144. cardEffects.Add(activateClass);
  145. string EffectDiscription()
  146. {
  147. return "[Opponent's Turn][Once Per Turn] When an opponent's Digimon attacks, gain 1 memory for each of your Digimon with the [Royal Knight] trait.";
  148. }
  149. bool PermanentCondition(Permanent permanent)
  150. {
  151. return CardEffectCommons.IsOpponentPermanent(permanent, card);
  152. }
  153. bool CanUseCondition(Hashtable hashtable)
  154. {
  155. if (CardEffectCommons.IsExistOnBattleArea(card))
  156. {
  157. if (CardEffectCommons.IsOpponentTurn(card))
  158. {
  159. if (CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, PermanentCondition))
  160. {
  161. return true;
  162. }
  163. }
  164. }
  165. return false;
  166. }
  167. bool CanActivateCondition(Hashtable hashtable)
  168. {
  169. if (CardEffectCommons.IsExistOnBattleArea(card))
  170. {
  171. return true;
  172. }
  173. return false;
  174. }
  175. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  176. {
  177. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(getMemory(), activateClass));
  178. }
  179. }
  180. return cardEffects;
  181. }
  182. }
  183. }