BT13_015.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT13
  6. {
  7. public class BT13_015 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.None)
  13. {
  14. bool PermanentCondition(Permanent targetPermanent)
  15. {
  16. return targetPermanent.TopCard.CardNames.Contains("GeoGreymon");
  17. }
  18. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null));
  19. }
  20. if (timing == EffectTiming.OnEnterFieldAnyone)
  21. {
  22. ActivateClass activateClass = new ActivateClass();
  23. activateClass.SetUpICardEffect("Play 1 [Marcus Damon] from hand", CanUseCondition, card);
  24. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  25. cardEffects.Add(activateClass);
  26. string EffectDiscription()
  27. {
  28. return "[When Digivolving] You may play 1 [Marcus Damon] from your hand without paying the cost.";
  29. }
  30. bool CanSelectCardCondition(CardSource cardSource)
  31. {
  32. if (cardSource.CardNames.Contains("Marcus Damon") || cardSource.CardNames.Contains("MarcusDamon"))
  33. {
  34. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  35. {
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. bool CanUseCondition(Hashtable hashtable)
  42. {
  43. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  44. }
  45. bool CanActivateCondition(Hashtable hashtable)
  46. {
  47. if (CardEffectCommons.IsExistOnBattleArea(card))
  48. {
  49. if (card.Owner.HandCards.Count >= 1)
  50. {
  51. return true;
  52. }
  53. }
  54. return false;
  55. }
  56. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  57. {
  58. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  59. {
  60. List<CardSource> selectedCards = new List<CardSource>();
  61. int maxCount = 1;
  62. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  63. selectHandEffect.SetUp(
  64. selectPlayer: card.Owner,
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. maxCount: maxCount,
  69. canNoSelect: true,
  70. canEndNotMax: false,
  71. isShowOpponent: true,
  72. selectCardCoroutine: SelectCardCoroutine,
  73. afterSelectCardCoroutine: null,
  74. mode: SelectHandEffect.Mode.Custom,
  75. cardEffect: activateClass);
  76. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  77. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  78. yield return StartCoroutine(selectHandEffect.Activate());
  79. IEnumerator SelectCardCoroutine(CardSource cardSource)
  80. {
  81. selectedCards.Add(cardSource);
  82. yield return null;
  83. }
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  85. }
  86. }
  87. }
  88. if (timing == EffectTiming.OnDestroyedAnyone)
  89. {
  90. ActivateClass activateClass = new ActivateClass();
  91. activateClass.SetUpICardEffect("Place 1 [Marcus Damon] on the top of security from trash", CanUseCondition, card);
  92. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  93. activateClass.SetHashString("AddSecurity_BT13_015");
  94. cardEffects.Add(activateClass);
  95. string EffectDiscription()
  96. {
  97. return "[All Turns][Once Per Turn] When one of your red or yellow Tamers is deleted, place 1 [Marcus Damon] from your trash on top of your security stack face down.";
  98. }
  99. bool CanSelectCardCondition(CardSource cardSource)
  100. {
  101. if (cardSource.CardNames.Contains("Marcus Damon"))
  102. {
  103. return true;
  104. }
  105. if (cardSource.CardNames.Contains("MarcusDamon"))
  106. {
  107. return true;
  108. }
  109. return false;
  110. }
  111. bool PermanentCondition(Permanent permanent)
  112. {
  113. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  114. {
  115. if (permanent.IsTamer)
  116. {
  117. if (permanent.TopCard.CardColors.Contains(CardColor.Red) || permanent.TopCard.CardColors.Contains(CardColor.Yellow))
  118. {
  119. return true;
  120. }
  121. }
  122. }
  123. return false;
  124. }
  125. bool CanUseCondition(Hashtable hashtable)
  126. {
  127. if (CardEffectCommons.IsExistOnBattleArea(card))
  128. {
  129. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  130. {
  131. return true;
  132. }
  133. }
  134. return false;
  135. }
  136. bool CanActivateCondition(Hashtable hashtable)
  137. {
  138. if (CardEffectCommons.IsExistOnBattleArea(card))
  139. {
  140. return true;
  141. }
  142. return false;
  143. }
  144. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  145. {
  146. if (card.Owner.CanAddSecurity(activateClass))
  147. {
  148. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  149. {
  150. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  151. List<CardSource> selectedCards = new List<CardSource>();
  152. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  153. selectCardEffect.SetUp(
  154. canTargetCondition: CanSelectCardCondition,
  155. canTargetCondition_ByPreSelecetedList: null,
  156. canEndSelectCondition: null,
  157. canNoSelect: () => false,
  158. selectCardCoroutine: SelectCardCoroutine,
  159. afterSelectCardCoroutine: null,
  160. message: "Select 1 [Marcus Damon] to add to security.",
  161. maxCount: maxCount,
  162. canEndNotMax: false,
  163. isShowOpponent: true,
  164. mode: SelectCardEffect.Mode.Custom,
  165. root: SelectCardEffect.Root.Trash,
  166. customRootCardList: null,
  167. canLookReverseCard: true,
  168. selectPlayer: card.Owner,
  169. cardEffect: activateClass);
  170. selectCardEffect.SetUpCustomMessage("Select 1 card to add to security.", "The opponent is selecting 1 card to add to security.");
  171. selectCardEffect.SetUpCustomMessage_ShowCard("Security Card");
  172. yield return StartCoroutine(selectCardEffect.Activate());
  173. IEnumerator SelectCardCoroutine(CardSource cardSource)
  174. {
  175. selectedCards.Add(cardSource);
  176. yield return null;
  177. }
  178. if (selectedCards.Count >= 1)
  179. {
  180. foreach (CardSource selectedCard in selectedCards)
  181. {
  182. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard));
  183. }
  184. }
  185. }
  186. }
  187. }
  188. }
  189. if (timing == EffectTiming.OnDestroyedAnyone)
  190. {
  191. ActivateClass activateClass = new ActivateClass();
  192. activateClass.SetUpICardEffect("Place 1 [Marcus Damon] on the top of security from trash", CanUseCondition, card);
  193. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  194. activateClass.SetIsInheritedEffect(true);
  195. activateClass.SetHashString("AddSecurity_BT13_015_inherited");
  196. cardEffects.Add(activateClass);
  197. string EffectDiscription()
  198. {
  199. return "[All Turns][Once Per Turn] When one of your red or yellow Tamers is deleted, place 1 [Marcus Damon] from your trash on top of your security stack face down.";
  200. }
  201. bool CanSelectCardCondition(CardSource cardSource)
  202. {
  203. if (cardSource.CardNames.Contains("Marcus Damon"))
  204. {
  205. return true;
  206. }
  207. if (cardSource.CardNames.Contains("MarcusDamon"))
  208. {
  209. return true;
  210. }
  211. return false;
  212. }
  213. bool PermanentCondition(Permanent permanent)
  214. {
  215. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  216. {
  217. if (permanent.IsTamer)
  218. {
  219. if (permanent.TopCard.CardColors.Contains(CardColor.Red) || permanent.TopCard.CardColors.Contains(CardColor.Yellow))
  220. {
  221. return true;
  222. }
  223. }
  224. }
  225. return false;
  226. }
  227. bool CanUseCondition(Hashtable hashtable)
  228. {
  229. if (CardEffectCommons.IsExistOnBattleArea(card))
  230. {
  231. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  232. {
  233. return true;
  234. }
  235. }
  236. return false;
  237. }
  238. bool CanActivateCondition(Hashtable hashtable)
  239. {
  240. if (CardEffectCommons.IsExistOnBattleArea(card))
  241. {
  242. return true;
  243. }
  244. return false;
  245. }
  246. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  247. {
  248. if (card.Owner.CanAddSecurity(activateClass))
  249. {
  250. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  251. {
  252. int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource)));
  253. List<CardSource> selectedCards = new List<CardSource>();
  254. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  255. selectCardEffect.SetUp(
  256. canTargetCondition: CanSelectCardCondition,
  257. canTargetCondition_ByPreSelecetedList: null,
  258. canEndSelectCondition: null,
  259. canNoSelect: () => false,
  260. selectCardCoroutine: SelectCardCoroutine,
  261. afterSelectCardCoroutine: null,
  262. message: "Select 1 [Marcus Damon] to add to security.",
  263. maxCount: maxCount,
  264. canEndNotMax: false,
  265. isShowOpponent: true,
  266. mode: SelectCardEffect.Mode.Custom,
  267. root: SelectCardEffect.Root.Trash,
  268. customRootCardList: null,
  269. canLookReverseCard: true,
  270. selectPlayer: card.Owner,
  271. cardEffect: activateClass);
  272. selectCardEffect.SetUpCustomMessage("Select 1 card to add to security.", "The opponent is selecting 1 card to add to security.");
  273. selectCardEffect.SetUpCustomMessage_ShowCard("Security Card");
  274. yield return StartCoroutine(selectCardEffect.Activate());
  275. IEnumerator SelectCardCoroutine(CardSource cardSource)
  276. {
  277. selectedCards.Add(cardSource);
  278. yield return null;
  279. }
  280. if (selectedCards.Count >= 1)
  281. {
  282. foreach (CardSource selectedCard in selectedCards)
  283. {
  284. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard)); }
  285. }
  286. }
  287. }
  288. }
  289. }
  290. return cardEffects;
  291. }
  292. }
  293. }