BT13_104.cs 6.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT13
  6. {
  7. public class BT13_104 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. if (timing == EffectTiming.OptionSkill)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  16. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Main] 1 of your opponent's Digimon gets -12000 DP until the end of your opponent's turn. Then, you may play 1 [Marcus Damon] from your hand without paying the cost.";
  21. }
  22. bool CanSelectPermanentCondition(Permanent permanent)
  23. {
  24. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  25. }
  26. bool CanSelectCardCondition(CardSource cardSource)
  27. {
  28. if (cardSource != null)
  29. {
  30. if (cardSource.CardNames.Contains("Marcus Damon") || cardSource.CardNames.Contains("MarcusDamon"))
  31. {
  32. if (cardSource.Owner == card.Owner)
  33. {
  34. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  35. {
  36. return true;
  37. }
  38. }
  39. }
  40. }
  41. return false;
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  46. }
  47. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  48. {
  49. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  50. {
  51. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  52. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  53. selectPermanentEffect.SetUp(
  54. selectPlayer: card.Owner,
  55. canTargetCondition: CanSelectPermanentCondition,
  56. canTargetCondition_ByPreSelecetedList: null,
  57. canEndSelectCondition: null,
  58. maxCount: maxCount,
  59. canNoSelect: false,
  60. canEndNotMax: false,
  61. selectPermanentCoroutine: SelectPermanentCoroutine,
  62. afterSelectPermanentCoroutine: null,
  63. mode: SelectPermanentEffect.Mode.Custom,
  64. cardEffect: activateClass);
  65. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -12000.", "The opponent is selecting 1 Digimon that will get DP -12000.");
  66. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  67. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  68. {
  69. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -12000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
  70. }
  71. }
  72. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  73. {
  74. List<CardSource> selectedCards = new List<CardSource>();
  75. int maxCount = 1;
  76. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  77. selectHandEffect.SetUp(
  78. selectPlayer: card.Owner,
  79. canTargetCondition: CanSelectCardCondition,
  80. canTargetCondition_ByPreSelecetedList: null,
  81. canEndSelectCondition: null,
  82. maxCount: maxCount,
  83. canNoSelect: true,
  84. canEndNotMax: false,
  85. isShowOpponent: true,
  86. selectCardCoroutine: SelectCardCoroutine,
  87. afterSelectCardCoroutine: null,
  88. mode: SelectHandEffect.Mode.Custom,
  89. cardEffect: activateClass);
  90. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  91. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  92. yield return StartCoroutine(selectHandEffect.Activate());
  93. IEnumerator SelectCardCoroutine(CardSource cardSource)
  94. {
  95. selectedCards.Add(cardSource);
  96. yield return null;
  97. }
  98. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  99. }
  100. }
  101. }
  102. if (timing == EffectTiming.SecuritySkill)
  103. {
  104. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"DP -12000 and play 1 [Marcus Damon] from hand");
  105. }
  106. return cardEffects;
  107. }
  108. }
  109. }