BT13_041.cs 8.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT13
  5. {
  6. public class BT13_041 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  12. {
  13. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: false, card: card, condition: null));
  14. }
  15. if (timing == EffectTiming.OnDestroyedAnyone)
  16. {
  17. ActivateClass activateClass = new ActivateClass();
  18. activateClass.SetUpICardEffect("Play 1 [Kudamon] from hand or trash", CanUseCondition, card);
  19. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  20. activateClass.SetIsInheritedEffect(true);
  21. cardEffects.Add(activateClass);
  22. string EffectDiscription()
  23. {
  24. return "[On Deletion] You may play 1 [Kudamon] from your hand or trash suspended without paying the cost.";
  25. }
  26. bool CanSelectCardCondition(CardSource cardSource)
  27. {
  28. if (cardSource != null)
  29. {
  30. if (cardSource.IsDigimon)
  31. {
  32. if (cardSource.Owner == card.Owner)
  33. {
  34. if (cardSource.CardNames.Contains("Kudamon"))
  35. {
  36. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  37. {
  38. return true;
  39. }
  40. }
  41. }
  42. }
  43. }
  44. return false;
  45. }
  46. bool CanUseCondition(Hashtable hashtable)
  47. {
  48. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  49. }
  50. bool CanActivateCondition(Hashtable hashtable)
  51. {
  52. if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
  53. {
  54. if (card.Owner.HandCards.Count >= 1)
  55. {
  56. return true;
  57. }
  58. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  59. {
  60. return true;
  61. }
  62. }
  63. return false;
  64. }
  65. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  66. {
  67. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  68. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  69. if (canSelectHand || canSelectTrash)
  70. {
  71. if (canSelectHand && canSelectTrash)
  72. {
  73. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  74. {
  75. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  76. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  77. };
  78. string selectPlayerMessage = "From which area do you play a card?";
  79. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  80. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  81. }
  82. else
  83. {
  84. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  85. }
  86. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  87. List<CardSource> selectedCards = new List<CardSource>();
  88. IEnumerator SelectCardCoroutine(CardSource cardSource)
  89. {
  90. selectedCards.Add(cardSource);
  91. yield return null;
  92. }
  93. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  94. if (fromHand)
  95. {
  96. int maxCount = 1;
  97. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  98. selectHandEffect.SetUp(
  99. selectPlayer: card.Owner,
  100. canTargetCondition: CanSelectCardCondition,
  101. canTargetCondition_ByPreSelecetedList: null,
  102. canEndSelectCondition: null,
  103. maxCount: maxCount,
  104. canNoSelect: true,
  105. canEndNotMax: false,
  106. isShowOpponent: true,
  107. selectCardCoroutine: SelectCardCoroutine,
  108. afterSelectCardCoroutine: null,
  109. mode: SelectHandEffect.Mode.Custom,
  110. cardEffect: activateClass);
  111. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  112. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  113. yield return StartCoroutine(selectHandEffect.Activate());
  114. }
  115. else
  116. {
  117. int maxCount = 1;
  118. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  119. selectCardEffect.SetUp(
  120. canTargetCondition: CanSelectCardCondition,
  121. canTargetCondition_ByPreSelecetedList: null,
  122. canEndSelectCondition: null,
  123. canNoSelect: () => true,
  124. selectCardCoroutine: SelectCardCoroutine,
  125. afterSelectCardCoroutine: null,
  126. message: "Select 1 card to play.",
  127. maxCount: maxCount,
  128. canEndNotMax: false,
  129. isShowOpponent: true,
  130. mode: SelectCardEffect.Mode.Custom,
  131. root: SelectCardEffect.Root.Trash,
  132. customRootCardList: null,
  133. canLookReverseCard: true,
  134. selectPlayer: card.Owner,
  135. cardEffect: activateClass);
  136. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  137. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  138. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  139. }
  140. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  141. if (!fromHand)
  142. {
  143. root = SelectCardEffect.Root.Trash;
  144. }
  145. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: true, root: root, activateETB: true));
  146. }
  147. }
  148. }
  149. return cardEffects;
  150. }
  151. }
  152. }