BT14_061.cs 7.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT14
  5. {
  6. public class BT14_061 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Return 1 card from opponent's trash to deck top to gain Memory +1", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] By returning 1 Digimon card from your opponent's trash to the top of the deck, gain 1 memory.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. return cardSource.IsDigimon;
  24. }
  25. bool CanUseCondition(Hashtable hashtable)
  26. {
  27. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  28. }
  29. bool CanActivateCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  41. {
  42. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  43. {
  44. int maxCount = 1;
  45. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  46. selectCardEffect.SetUp(
  47. canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource),
  48. canTargetCondition_ByPreSelecetedList: null,
  49. canEndSelectCondition: null,
  50. canNoSelect: () => true,
  51. selectCardCoroutine: null,
  52. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  53. message: "Select 1 card to place at the top of the deck.",
  54. maxCount: maxCount,
  55. canEndNotMax: false,
  56. isShowOpponent: false,
  57. mode: SelectCardEffect.Mode.Custom,
  58. root: SelectCardEffect.Root.Custom,
  59. customRootCardList: card.Owner.Enemy.TrashCards,
  60. canLookReverseCard: true,
  61. selectPlayer: card.Owner,
  62. cardEffect: activateClass);
  63. selectCardEffect.SetNotShowCard();
  64. selectCardEffect.SetNotAddLog();
  65. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  66. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  67. {
  68. if (cardSources.Count == 1)
  69. {
  70. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(cardSources));
  71. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Top Cards", true, true));
  72. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  73. }
  74. }
  75. }
  76. }
  77. }
  78. if (timing == EffectTiming.OnEnterFieldAnyone)
  79. {
  80. ActivateClass activateClass = new ActivateClass();
  81. activateClass.SetUpICardEffect("Return 1 card from opponent's trash to deck top to gain Memory +1", CanUseCondition, card);
  82. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  83. cardEffects.Add(activateClass);
  84. string EffectDiscription()
  85. {
  86. return "[When Digivolving] By returning 1 Digimon card from your opponent's trash to the top of the deck, gain 1 memory.";
  87. }
  88. bool CanSelectCardCondition(CardSource cardSource)
  89. {
  90. return cardSource.IsDigimon;
  91. }
  92. bool CanUseCondition(Hashtable hashtable)
  93. {
  94. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  95. }
  96. bool CanActivateCondition(Hashtable hashtable)
  97. {
  98. if (CardEffectCommons.IsExistOnBattleArea(card))
  99. {
  100. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  101. {
  102. return true;
  103. }
  104. }
  105. return false;
  106. }
  107. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  108. {
  109. if (card.Owner.Enemy.TrashCards.Count(CanSelectCardCondition) >= 1)
  110. {
  111. int maxCount = 1;
  112. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  113. selectCardEffect.SetUp(
  114. canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource),
  115. canTargetCondition_ByPreSelecetedList: null,
  116. canEndSelectCondition: null,
  117. canNoSelect: () => true,
  118. selectCardCoroutine: null,
  119. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  120. message: "Select 1 card to place at the top of the deck.",
  121. maxCount: maxCount,
  122. canEndNotMax: false,
  123. isShowOpponent: false,
  124. mode: SelectCardEffect.Mode.Custom,
  125. root: SelectCardEffect.Root.Custom,
  126. customRootCardList: card.Owner.Enemy.TrashCards,
  127. canLookReverseCard: true,
  128. selectPlayer: card.Owner,
  129. cardEffect: activateClass);
  130. selectCardEffect.SetNotShowCard();
  131. selectCardEffect.SetNotAddLog();
  132. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  133. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  134. {
  135. if (cardSources.Count == 1)
  136. {
  137. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(cardSources));
  138. yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(cardSources, "Deck Top Cards", true, true));
  139. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  140. }
  141. }
  142. }
  143. }
  144. }
  145. return cardEffects;
  146. }
  147. }
  148. }