BT14_073.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT14
  4. {
  5. public class BT14_073 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnDiscardHand)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  15. activateClass.SetHashString("Memory+1_BT14_073");
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Your Turn][Once Per Turn] When one of your effects trashes a card in your hand, gain 1 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. if (CardEffectCommons.IsExistOnBattleArea(card))
  24. {
  25. if (CardEffectCommons.IsOwnerTurn(card))
  26. {
  27. bool SkillCondition(ICardEffect cardEffect)
  28. {
  29. return CardEffectCommons.IsOwnerEffect(cardEffect, card);
  30. }
  31. if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. return false;
  38. }
  39. bool CanActivateCondition(Hashtable hashtable)
  40. {
  41. return CardEffectCommons.IsExistOnBattleArea(card);
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  46. }
  47. }
  48. if (timing == EffectTiming.OnDiscardHand)
  49. {
  50. ActivateClass activateClass = new ActivateClass();
  51. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  52. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  53. activateClass.SetIsInheritedEffect(true);
  54. activateClass.SetHashString("Memory+1_BT14_073_inherited");
  55. cardEffects.Add(activateClass);
  56. string EffectDiscription()
  57. {
  58. return "[Your Turn][Once Per Turn] When one of your effects trashes a card in your hand, gain 1 memory.";
  59. }
  60. bool CanUseCondition(Hashtable hashtable)
  61. {
  62. if (CardEffectCommons.IsExistOnBattleArea(card))
  63. {
  64. if (CardEffectCommons.IsOwnerTurn(card))
  65. {
  66. bool SkillCondition(ICardEffect cardEffect)
  67. {
  68. return CardEffectCommons.IsOwnerEffect(cardEffect, card);
  69. }
  70. if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner))
  71. {
  72. return true;
  73. }
  74. }
  75. }
  76. return false;
  77. }
  78. bool CanActivateCondition(Hashtable hashtable)
  79. {
  80. return CardEffectCommons.IsExistOnBattleArea(card);
  81. }
  82. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  83. {
  84. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  85. }
  86. }
  87. return cardEffects;
  88. }
  89. }
  90. }