BT14_074.cs 7.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT14
  4. {
  5. public class BT14_074 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.OnAllyAttack)
  11. {
  12. ActivateClass activateClass = new ActivateClass();
  13. activateClass.SetUpICardEffect("Trash 1 card from hand to Draw 1, and gain Memory +1", CanUseCondition, card);
  14. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  15. cardEffects.Add(activateClass);
  16. string EffectDiscription()
  17. {
  18. return "[When Attacking] By trashing 1 card in your hand, <Draw 1>. If [Eiji Nagasumi] is in this Digimon's digivolution cards, gain 1 memory.";
  19. }
  20. bool CanUseCondition(Hashtable hashtable)
  21. {
  22. return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
  23. }
  24. bool CanActivateCondition(Hashtable hashtable)
  25. {
  26. if (CardEffectCommons.IsExistOnBattleArea(card))
  27. {
  28. if (card.Owner.HandCards.Count >= 1)
  29. {
  30. return true;
  31. }
  32. if (card.PermanentOfThisCard().DigivolutionCards.Some(cardSource => cardSource.CardNames.Contains("Eiji Nagasumi")))
  33. {
  34. return true;
  35. }
  36. if (card.PermanentOfThisCard().DigivolutionCards.Some(cardSource => cardSource.CardNames.Contains("EijiNagasumi")))
  37. {
  38. return true;
  39. }
  40. }
  41. return false;
  42. }
  43. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  44. {
  45. if (card.Owner.HandCards.Count >= 1)
  46. {
  47. bool discarded = false;
  48. int discardCount = 1;
  49. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  50. selectHandEffect.SetUp(
  51. selectPlayer: card.Owner,
  52. canTargetCondition: (cardSource) => true,
  53. canTargetCondition_ByPreSelecetedList: null,
  54. canEndSelectCondition: null,
  55. maxCount: discardCount,
  56. canNoSelect: true,
  57. canEndNotMax: false,
  58. isShowOpponent: true,
  59. selectCardCoroutine: null,
  60. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  61. mode: SelectHandEffect.Mode.Discard,
  62. cardEffect: activateClass);
  63. yield return StartCoroutine(selectHandEffect.Activate());
  64. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  65. {
  66. if (cardSources.Count >= 1)
  67. {
  68. discarded = true;
  69. yield return null;
  70. }
  71. }
  72. if (discarded)
  73. {
  74. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  75. }
  76. }
  77. if (CardEffectCommons.IsExistOnBattleArea(card))
  78. {
  79. if (card.PermanentOfThisCard().DigivolutionCards.Some(cardSource => cardSource.CardNames.Contains("Eiji Nagasumi")) || card.PermanentOfThisCard().DigivolutionCards.Some(cardSource => cardSource.CardNames.Contains("EijiNagasumi")))
  80. {
  81. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  82. }
  83. }
  84. }
  85. }
  86. if (timing == EffectTiming.OnEnterFieldAnyone)
  87. {
  88. ActivateClass activateClass = new ActivateClass();
  89. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  90. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  91. activateClass.SetIsInheritedEffect(true);
  92. activateClass.SetHashString("Memory+1_BT14_074");
  93. cardEffects.Add(activateClass);
  94. string EffectDiscription()
  95. {
  96. return "[Your Turn][Once Per Turn] When you play a card with the [Dark Animal] or [SoC] trait, gain 1 memory.";
  97. }
  98. bool PermanentCondition(Permanent permanent)
  99. {
  100. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  101. {
  102. if (permanent.TopCard.CardTraits.Contains("Dark Animal"))
  103. {
  104. return true;
  105. }
  106. if (permanent.TopCard.CardTraits.Contains("DarkAnimal"))
  107. {
  108. return true;
  109. }
  110. if (permanent.TopCard.CardTraits.Contains("SoC"))
  111. {
  112. return true;
  113. }
  114. }
  115. return false;
  116. }
  117. bool CanUseCondition(Hashtable hashtable)
  118. {
  119. if (CardEffectCommons.IsExistOnBattleArea(card))
  120. {
  121. if (CardEffectCommons.IsOwnerTurn(card))
  122. {
  123. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  124. {
  125. return true;
  126. }
  127. }
  128. }
  129. return false;
  130. }
  131. bool CanActivateCondition(Hashtable hashtable)
  132. {
  133. if (CardEffectCommons.IsExistOnBattleArea(card))
  134. {
  135. return true;
  136. }
  137. return false;
  138. }
  139. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  140. {
  141. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  142. }
  143. }
  144. return cardEffects;
  145. }
  146. }
  147. }