BT14_077.cs 7.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT14
  5. {
  6. public class BT14_077 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Both players trash the top 2 cards of their decks", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[On Play] Trash the top 2 cards of both players' decks.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  24. }
  25. bool CanActivateCondition(Hashtable hashtable)
  26. {
  27. if (CardEffectCommons.IsExistOnBattleArea(card))
  28. {
  29. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  37. {
  38. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  39. {
  40. if (player.LibraryCards.Count >= 1)
  41. {
  42. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(2, player, activateClass);
  43. addTrashCard.SetNotShowCards();
  44. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  45. if (player.isYou)
  46. {
  47. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  48. }
  49. else
  50. {
  51. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  52. }
  53. }
  54. }
  55. }
  56. }
  57. if (timing == EffectTiming.OnEnterFieldAnyone)
  58. {
  59. ActivateClass activateClass = new ActivateClass();
  60. activateClass.SetUpICardEffect("Both players trash the top 2 cards of their decks", CanUseCondition, card);
  61. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  62. cardEffects.Add(activateClass);
  63. string EffectDiscription()
  64. {
  65. return "[When Digivolving] Trash the top 2 cards of both players' decks.";
  66. }
  67. bool CanUseCondition(Hashtable hashtable)
  68. {
  69. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  70. }
  71. bool CanActivateCondition(Hashtable hashtable)
  72. {
  73. if (CardEffectCommons.IsExistOnBattleArea(card))
  74. {
  75. if (GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer.Count((player) => player.LibraryCards.Count >= 1) >= 1)
  76. {
  77. return true;
  78. }
  79. }
  80. return false;
  81. }
  82. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  83. {
  84. foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer)
  85. {
  86. if (player.LibraryCards.Count >= 1)
  87. {
  88. IAddTrashCardsFromLibraryTop addTrashCard = new IAddTrashCardsFromLibraryTop(2, player, activateClass);
  89. addTrashCard.SetNotShowCards();
  90. yield return ContinuousController.instance.StartCoroutine(addTrashCard.AddTrashCardsFromLibraryTop());
  91. if (player.isYou)
  92. {
  93. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect2(addTrashCard.discardedCards, "Your Discarded Cards", true, true));
  94. }
  95. else
  96. {
  97. ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent<Effects>().ShowCardEffect(addTrashCard.discardedCards, "Opponent's Discarded Cards", true, true));
  98. }
  99. }
  100. }
  101. }
  102. }
  103. if (timing == EffectTiming.OnDiscardLibrary)
  104. {
  105. ActivateClass activateClass = new ActivateClass();
  106. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  107. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  108. activateClass.SetHashString("Memory+_BT14_077");
  109. cardEffects.Add(activateClass);
  110. string EffectDiscription()
  111. {
  112. return "[Your Turn][Once Per Turn] When a card in your opponent's deck is trashed, gain 1 memory.";
  113. }
  114. bool CanUseCondition(Hashtable hashtable)
  115. {
  116. if (CardEffectCommons.IsExistOnBattleArea(card))
  117. {
  118. if (CardEffectCommons.IsOwnerTurn(card))
  119. {
  120. if (CardEffectCommons.CanTriggerWhenDiscardLibrary(hashtable, cardSource => cardSource.Owner == card.Owner.Enemy))
  121. {
  122. return true;
  123. }
  124. }
  125. }
  126. return false;
  127. }
  128. bool CanActivateCondition(Hashtable hashtable)
  129. {
  130. if (CardEffectCommons.IsExistOnBattleArea(card))
  131. {
  132. return true;
  133. }
  134. return false;
  135. }
  136. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  137. {
  138. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  139. }
  140. }
  141. return cardEffects;
  142. }
  143. }
  144. }