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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- namespace DCGO.CardEffects.BT14
- {
- public class BT14_102 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.None)
- {
- bool PermanentCondition(Permanent targetPermanent)
- {
- return targetPermanent.TopCard.CardNames.Contains("Patamon");
- }
- cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
- permanentCondition: PermanentCondition,
- digivolutionCost: 2,
- ignoreDigivolutionRequirement: false,
- card: card,
- condition: null));
- }
- if (timing == EffectTiming.OnAllyAttack)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Delete this Digimon to select effects", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[When Attacking] By deleting this Digimon, activate 1 of the effects below: - Place 1 of your opponent's Digimon with the [Virus] trait at the bottom of their security stack. - 1 of your opponent's Digimon gets -5000 DP for the turn.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnAttack(hashtable, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- bool deleted = false;
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- Permanent permanent = card.PermanentOfThisCard();
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
- targetPermanents: new List<Permanent>() { permanent },
- activateClass: activateClass,
- successProcess: permanents => SuccessProcess(),
- failureProcess: null));
- IEnumerator SuccessProcess()
- {
- deleted = true;
- yield return null;
- }
- }
- if (deleted)
- {
- List<SelectionElement<int>> selectionElements = new List<SelectionElement<int>>()
- {
- new SelectionElement<int>(message: $"Place 1 Digimon with the [Virus] trait at the bottom of security", value : 0, spriteIndex: 0),
- new SelectionElement<int>(message: $"DP -5000", value : 1, spriteIndex: 0),
- };
- string selectPlayerMessage = "Which effect will you activate?";
- string notSelectPlayerMessage = "The opponent is choosing which effect to activate.";
- GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
- yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
- int actionID = GManager.instance.userSelectionManager.SelectedIntValue;
- switch (actionID)
- {
- case 0:
- {
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
- {
- if (permanent.TopCard.CardTraits.Contains("Virus"))
- {
- return true;
- }
- }
- return false;
- }
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = 1;
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place to security.", "The opponent is selecting 1 Digimon to place to security.");
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- Permanent selectedPermanent = permanent;
- if (selectedPermanent != null)
- {
- yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(selectedPermanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: false).PutSecurity());
- }
- }
- }
- }
- break;
- case 1:
- {
- bool CanSelectPermanentCondition(Permanent permanent)
- {
- return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
- }
- if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
- {
- int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
- SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
- selectPermanentEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectPermanentCondition,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: false,
- canEndNotMax: false,
- selectPermanentCoroutine: SelectPermanentCoroutine,
- afterSelectPermanentCoroutine: null,
- mode: SelectPermanentEffect.Mode.Custom,
- cardEffect: activateClass);
- selectPermanentEffect.SetUpCustomMessage(customMessageArray: CardEffectCommons.customPermanentMessageArray_ChangeDP(changeValue: -5000, maxCount: maxCount));
- yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
- IEnumerator SelectPermanentCoroutine(Permanent permanent)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(
- targetPermanent: permanent,
- changeValue: -5000,
- effectDuration: EffectDuration.UntilEachTurnEnd,
- activateClass: activateClass));
- }
- }
- }
- break;
- }
- }
- }
- }
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place this card at the bottom of security and hatch", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Deletion] Place this card at the bottom of your security stack. Then, if you have a Tamer, you may hatch in your breeding area.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- return true;
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (CardEffectCommons.IsExistOnTrash(card))
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: false));
- }
- if (card.Owner.GetBattleAreaPermanents().Some(permanent => permanent.IsTamer))
- {
- yield return ContinuousController.instance.StartCoroutine(new HatchDigiEggClass(player: card.Owner, hashtable: CardEffectCommons.CardEffectHashtable(activateClass)).Hatch());
- }
- }
- }
- if (timing == EffectTiming.OnDestroyedAnyone)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Place 1 card from hand at the bottom security", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- activateClass.SetIsInheritedEffect(true);
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[On Deletion] Place 1 yellow card with the [Vaccine] trait from your hand at the bottom of your security stack. ";
- }
- bool CanSelectCardCondition1(CardSource cardSource)
- {
- if (cardSource.CardTraits.Contains("Vaccine"))
- {
- if (cardSource.HasCardColor(CardColor.Yellow))
- {
- return true;
- }
- }
- return false;
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.CanActivateOnDeletion(card, activateClass))
- {
- if (card.Owner.HandCards.Count >= 1)
- {
- if (card.Owner.CanAddSecurity(activateClass))
- {
- return true;
- }
- }
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1)
- {
- List<CardSource> selectedCards = new List<CardSource>();
- int maxCount = 1;
- SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
- selectHandEffect.SetUp(
- selectPlayer: card.Owner,
- canTargetCondition: CanSelectCardCondition1,
- canTargetCondition_ByPreSelecetedList: null,
- canEndSelectCondition: null,
- maxCount: maxCount,
- canNoSelect: true,
- canEndNotMax: false,
- isShowOpponent: true,
- selectCardCoroutine: SelectCardCoroutine1,
- afterSelectCardCoroutine: null,
- mode: SelectHandEffect.Mode.Custom,
- cardEffect: activateClass);
- selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security.");
- selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card");
- yield return StartCoroutine(selectHandEffect.Activate());
- IEnumerator SelectCardCoroutine1(CardSource cardSource)
- {
- selectedCards.Add(cardSource);
- yield return null;
- }
- foreach (CardSource cardSource in selectedCards)
- {
- yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: false));
- }
- }
- }
- }
- return cardEffects;
- }
- }
- }
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