BT15_086.cs 14 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT15
  5. {
  6. public class BT15_086 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. if (timing == EffectTiming.OnStartMainPhase)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Trash 1 card from hand to gain Memory +1", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[Start of Your Main Phase] By trashing 1 card with [Machine], [Cyborg], or [SoC] in its traits in your hand, gain 1 memory.";
  20. }
  21. bool CanSelectCardCondition(CardSource cardSource)
  22. {
  23. if (cardSource.CardTraits.Contains("Cyborg"))
  24. {
  25. return true;
  26. }
  27. if (cardSource.CardTraits.Contains("Machine"))
  28. {
  29. return true;
  30. }
  31. if (cardSource.CardTraits.Contains("SoC"))
  32. {
  33. return true;
  34. }
  35. return false;
  36. }
  37. bool CanUseCondition(Hashtable hashtable)
  38. {
  39. if (CardEffectCommons.IsExistOnBattleArea(card))
  40. {
  41. if (CardEffectCommons.IsOwnerTurn(card))
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. bool CanActivateCondition(Hashtable hashtable)
  49. {
  50. if (CardEffectCommons.IsExistOnBattleArea(card))
  51. {
  52. if (card.Owner.HandCards.Count >= 1)
  53. {
  54. return true;
  55. }
  56. }
  57. return false;
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. if (card.Owner.HandCards.Some(CanSelectCardCondition))
  62. {
  63. bool discarded = false;
  64. int discardCount = 1;
  65. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  66. selectHandEffect.SetUp(
  67. selectPlayer: card.Owner,
  68. canTargetCondition: CanSelectCardCondition,
  69. canTargetCondition_ByPreSelecetedList: null,
  70. canEndSelectCondition: null,
  71. maxCount: discardCount,
  72. canNoSelect: true,
  73. canEndNotMax: false,
  74. isShowOpponent: true,
  75. selectCardCoroutine: null,
  76. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  77. mode: SelectHandEffect.Mode.Discard,
  78. cardEffect: activateClass);
  79. yield return StartCoroutine(selectHandEffect.Activate());
  80. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  81. {
  82. if (cardSources.Count >= 1)
  83. {
  84. discarded = true;
  85. yield return null;
  86. }
  87. }
  88. if (discarded)
  89. {
  90. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  91. }
  92. }
  93. }
  94. }
  95. if (timing == EffectTiming.SecuritySkill)
  96. {
  97. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  98. }
  99. if (timing == EffectTiming.OnDeclaration)
  100. {
  101. ActivateClass activateClass = new ActivateClass();
  102. activateClass.SetUpICardEffect("Mind Link", CanUseCondition, card);
  103. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  104. cardEffects.Add(activateClass);
  105. string EffectDiscription()
  106. {
  107. return "[Main] <Mind Link> with 1 of your Digimon with the [Machine] or the [Cyborg] or [SoC] trait. (Place this Tamer as that Digimon's bottom digivolution card if there are no Tamer cards in its digivolution cards.)";
  108. }
  109. bool CanSelectPermanentCondition(Permanent permanent)
  110. {
  111. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  112. {
  113. if (permanent.TopCard.CardTraits.Contains("Machine"))
  114. {
  115. return true;
  116. }
  117. if (permanent.TopCard.CardTraits.Contains("Cyborg"))
  118. {
  119. return true;
  120. }
  121. if (permanent.TopCard.CardTraits.Contains("SoC"))
  122. {
  123. return true;
  124. }
  125. }
  126. return false;
  127. }
  128. bool CanUseCondition(Hashtable hashtable)
  129. {
  130. if (CardEffectCommons.IsExistOnBattleArea(card))
  131. {
  132. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  133. {
  134. return true;
  135. }
  136. }
  137. return false;
  138. }
  139. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  140. {
  141. yield return ContinuousController.instance.StartCoroutine(
  142. new MindLinkClass(
  143. tamer: card.PermanentOfThisCard(),
  144. digimonCondition: CanSelectPermanentCondition,
  145. activateClass: activateClass
  146. ).MindLink()
  147. );
  148. }
  149. }
  150. if (timing == EffectTiming.None)
  151. {
  152. bool Condition()
  153. {
  154. if (CardEffectCommons.IsExistOnBattleArea(card))
  155. {
  156. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Machine"))
  157. {
  158. return true;
  159. }
  160. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Cyborg"))
  161. {
  162. return true;
  163. }
  164. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("SoC"))
  165. {
  166. return true;
  167. }
  168. }
  169. return false;
  170. }
  171. cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  172. }
  173. if (timing == EffectTiming.None)
  174. {
  175. bool Condition()
  176. {
  177. if (CardEffectCommons.IsExistOnBattleArea(card))
  178. {
  179. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Machine"))
  180. {
  181. return true;
  182. }
  183. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Cyborg"))
  184. {
  185. return true;
  186. }
  187. if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("SoC"))
  188. {
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition));
  195. }
  196. if (timing == EffectTiming.OnEndTurn)
  197. {
  198. ActivateClass activateClass = new ActivateClass();
  199. activateClass.SetUpICardEffect("Play 1 [Marvin Jackson] from this Digimon's digivolution cards", CanUseCondition, card);
  200. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  201. activateClass.SetIsInheritedEffect(true);
  202. cardEffects.Add(activateClass);
  203. string EffectDiscription()
  204. {
  205. return "[End of All Turns] You may play 1 [Marvin Jackson] from this Digimon's digivolution cards without paying the cost.";
  206. }
  207. bool CanSelectCardCondition(CardSource cardSource)
  208. {
  209. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  210. {
  211. if (cardSource.CardNames.Contains("Marvin Jackson"))
  212. {
  213. return true;
  214. }
  215. if (cardSource.CardNames.Contains("MarvinJackson"))
  216. {
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. bool CanUseCondition(Hashtable hashtable)
  223. {
  224. if (CardEffectCommons.IsExistOnBattleArea(card))
  225. {
  226. return true;
  227. }
  228. return false;
  229. }
  230. bool CanActivateCondition(Hashtable hashtable)
  231. {
  232. if (CardEffectCommons.IsExistOnBattleArea(card))
  233. {
  234. if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  235. {
  236. return true;
  237. }
  238. }
  239. return false;
  240. }
  241. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  242. {
  243. if (CardEffectCommons.IsExistOnBattleArea(card))
  244. {
  245. Permanent selectedPermanent = card.PermanentOfThisCard();
  246. if (selectedPermanent != null)
  247. {
  248. if (selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1)
  249. {
  250. int maxCount = 1;
  251. List<CardSource> selectedCards = new List<CardSource>();
  252. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  253. selectCardEffect.SetUp(
  254. canTargetCondition: CanSelectCardCondition,
  255. canTargetCondition_ByPreSelecetedList: null,
  256. canEndSelectCondition: null,
  257. canNoSelect: () => true,
  258. selectCardCoroutine: SelectCardCoroutine,
  259. afterSelectCardCoroutine: null,
  260. message: "Select 1 digivolution card to play.",
  261. maxCount: maxCount,
  262. canEndNotMax: false,
  263. isShowOpponent: true,
  264. mode: SelectCardEffect.Mode.Custom,
  265. root: SelectCardEffect.Root.Custom,
  266. customRootCardList: selectedPermanent.DigivolutionCards,
  267. canLookReverseCard: true,
  268. selectPlayer: card.Owner,
  269. cardEffect: activateClass);
  270. selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.",
  271. "The opponent is selecting 1 digivolution card to play.");
  272. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  273. yield return StartCoroutine(selectCardEffect.Activate());
  274. IEnumerator SelectCardCoroutine(CardSource cardSource)
  275. {
  276. selectedCards.Add(cardSource);
  277. yield return null;
  278. }
  279. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  280. cardSources: selectedCards,
  281. activateClass: activateClass,
  282. payCost: false,
  283. isTapped: false,
  284. root: SelectCardEffect.Root.DigivolutionCards,
  285. activateETB: true));
  286. }
  287. }
  288. }
  289. }
  290. }
  291. return cardEffects;
  292. }
  293. }
  294. }