BT15_091.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT15
  5. {
  6. public class BT15_091 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. //Ignore color requirements
  12. if (timing == EffectTiming.None)
  13. {
  14. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  15. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  16. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  17. cardEffects.Add(ignoreColorConditionClass);
  18. bool CanUseCondition(Hashtable hashtable)
  19. {
  20. return CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsTamer && permanent.TopCard.ContainsCardName("Matt Ishida"));
  21. }
  22. bool CardCondition(CardSource cardSource)
  23. {
  24. return cardSource == card;
  25. }
  26. }
  27. if (timing == EffectTiming.OptionSkill)
  28. {
  29. ActivateClass activateClass = new ActivateClass();
  30. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  31. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  32. cardEffects.Add(activateClass);
  33. string EffectDiscription()
  34. {
  35. return "[Main] By placing 1 [Garurumon] and 1 [WereGarurumon] from your trash as 1 of your [Gabumon]'s bottom digivolution cards, that Digimon may digivolve into [MetalGarurumon] in your hand, ignoring its digivolution requirements and without paying the cost.";
  36. }
  37. bool CanSelectPermanentCondition(Permanent permanent)
  38. {
  39. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  40. {
  41. if (permanent.TopCard.CardNames.Contains("Gabumon"))
  42. {
  43. if (!permanent.IsToken)
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanSelectCardCondition(CardSource cardSource)
  52. {
  53. return cardSource.CardNames.Contains("Garurumon");
  54. }
  55. bool CanSelectCardCondition1(CardSource cardSource)
  56. {
  57. return cardSource.CardNames.Contains("WereGarurumon");
  58. }
  59. bool CanSelectCardCondition2(CardSource cardSource)
  60. {
  61. return cardSource.CardNames.Contains("MetalGarurumon");
  62. }
  63. bool CanUseCondition(Hashtable hashtable)
  64. {
  65. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  66. }
  67. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  68. {
  69. if (!CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  70. yield break;
  71. if (!CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
  72. yield break;
  73. if (!CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  74. yield break;
  75. List<CardSource> selectedCards = new List<CardSource>();
  76. bool added = false;
  77. Permanent selectedPermanent = null;
  78. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  79. {
  80. int maxCount = 1;
  81. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  82. selectCardEffect.SetUp(
  83. canTargetCondition: CanSelectCardCondition,
  84. canTargetCondition_ByPreSelecetedList: null,
  85. canEndSelectCondition: null,
  86. canNoSelect: () => false,
  87. selectCardCoroutine: SelectCardCoroutine,
  88. afterSelectCardCoroutine: null,
  89. message: "Select 1 [Garurumon] to place in Digivolution cards.",
  90. maxCount: maxCount,
  91. canEndNotMax: false,
  92. isShowOpponent: true,
  93. mode: SelectCardEffect.Mode.Custom,
  94. root: SelectCardEffect.Root.Trash,
  95. customRootCardList: null,
  96. canLookReverseCard: true,
  97. selectPlayer: card.Owner,
  98. cardEffect: activateClass);
  99. selectCardEffect.SetUpCustomMessage("Select 1 [Garurumon] to place in Digivolution cards.", "The opponent is selecting 1 [Garurumon] to place in Digivolution cards.");
  100. selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
  101. yield return StartCoroutine(selectCardEffect.Activate());
  102. IEnumerator SelectCardCoroutine(CardSource cardSource)
  103. {
  104. selectedCards.Add(cardSource);
  105. yield return null;
  106. }
  107. }
  108. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1))
  109. {
  110. int maxCount = 1;
  111. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  112. selectCardEffect.SetUp(
  113. canTargetCondition: CanSelectCardCondition1,
  114. canTargetCondition_ByPreSelecetedList: null,
  115. canEndSelectCondition: null,
  116. canNoSelect: () => false,
  117. selectCardCoroutine: SelectCardCoroutine,
  118. afterSelectCardCoroutine: null,
  119. message: "Select 1 [WereGarurumon] to place in Digivolution cards.",
  120. maxCount: maxCount,
  121. canEndNotMax: false,
  122. isShowOpponent: true,
  123. mode: SelectCardEffect.Mode.Custom,
  124. root: SelectCardEffect.Root.Trash,
  125. customRootCardList: null,
  126. canLookReverseCard: true,
  127. selectPlayer: card.Owner,
  128. cardEffect: activateClass);
  129. selectCardEffect.SetUpCustomMessage("Select 1 [WereGarurumon] to place in Digivolution cards.", "The opponent is selecting 1 [WereGarurumon] to place in Digivolution cards.");
  130. selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
  131. yield return StartCoroutine(selectCardEffect.Activate());
  132. IEnumerator SelectCardCoroutine(CardSource cardSource)
  133. {
  134. selectedCards.Add(cardSource);
  135. yield return null;
  136. }
  137. }
  138. if (selectedCards.Count == 2)
  139. {
  140. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  141. {
  142. int maxCount = 1;
  143. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  144. selectPermanentEffect.SetUp(
  145. selectPlayer: card.Owner,
  146. canTargetCondition: CanSelectPermanentCondition,
  147. canTargetCondition_ByPreSelecetedList: null,
  148. canEndSelectCondition: null,
  149. maxCount: maxCount,
  150. canNoSelect: true,
  151. canEndNotMax: false,
  152. selectPermanentCoroutine: SelectPermanentCoroutine,
  153. afterSelectPermanentCoroutine: null,
  154. mode: SelectPermanentEffect.Mode.Custom,
  155. cardEffect: activateClass);
  156. selectPermanentEffect.SetUpCustomMessage("Select 1 [Gabumon].", "The opponent is selecting 1 [Gabumon].");
  157. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  158. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  159. {
  160. selectedPermanent = permanent;
  161. yield return null;
  162. }
  163. }
  164. if (selectedPermanent != null)
  165. {
  166. if (selectedCards.Count == 2)
  167. {
  168. List<CardSource> digivolutionCards = new List<CardSource>();
  169. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  170. selectCardEffect.SetUp(
  171. canTargetCondition: (cardSource) => true,
  172. canTargetCondition_ByPreSelecetedList: null,
  173. canEndSelectCondition: null,
  174. canNoSelect: () => false,
  175. selectCardCoroutine: null,
  176. afterSelectCardCoroutine: AfterSelectCardCoroutine1,
  177. message: "Specify the order to place the cards in the digivolution cards\n(cards will be placed so that cards with lower numbers are on top).",
  178. maxCount: selectedCards.Count,
  179. canEndNotMax: false,
  180. isShowOpponent: false,
  181. mode: SelectCardEffect.Mode.Custom,
  182. root: SelectCardEffect.Root.Custom,
  183. customRootCardList: selectedCards,
  184. canLookReverseCard: true,
  185. selectPlayer: card.Owner,
  186. cardEffect: activateClass);
  187. selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Cards");
  188. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  189. IEnumerator AfterSelectCardCoroutine1(List<CardSource> cardSources)
  190. {
  191. digivolutionCards = cardSources.Clone();
  192. yield return null;
  193. }
  194. if (selectedPermanent.TopCard != null)
  195. {
  196. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(digivolutionCards, activateClass));
  197. added = true;
  198. }
  199. }
  200. }
  201. }
  202. if (added)
  203. {
  204. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  205. targetPermanent: selectedPermanent,
  206. cardCondition: CanSelectCardCondition2,
  207. payCost: false,
  208. reduceCostTuple: null,
  209. fixedCostTuple: null,
  210. ignoreDigivolutionRequirementFixedCost: 0,
  211. isHand: true,
  212. activateClass: activateClass,
  213. successProcess: null));
  214. }
  215. }
  216. }
  217. if (timing == EffectTiming.SecuritySkill)
  218. {
  219. ActivateClass activateClass = new ActivateClass();
  220. activateClass.SetUpICardEffect($"Play 1 [Gabumon] from hand or trash and add this card to hand", CanUseCondition, card);
  221. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  222. activateClass.SetIsSecurityEffect(true);
  223. cardEffects.Add(activateClass);
  224. string EffectDiscription()
  225. {
  226. return "[Security] You may play 1 [Gabumon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  227. }
  228. bool CanSelectCardCondition(CardSource cardSource)
  229. {
  230. if (cardSource.CardNames.Contains("Gabumon"))
  231. {
  232. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  233. {
  234. return true;
  235. }
  236. }
  237. return false;
  238. }
  239. bool CanUseCondition(Hashtable hashtable)
  240. {
  241. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  242. }
  243. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  244. {
  245. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  246. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  247. if (canSelectHand || canSelectTrash)
  248. {
  249. if (canSelectHand && canSelectTrash)
  250. {
  251. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  252. {
  253. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  254. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  255. };
  256. string selectPlayerMessage = "From which area do you play a card?";
  257. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  258. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  259. }
  260. else
  261. {
  262. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  263. }
  264. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  265. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  266. List<CardSource> selectedCards = new List<CardSource>();
  267. IEnumerator SelectCardCoroutine(CardSource cardSource)
  268. {
  269. selectedCards.Add(cardSource);
  270. yield return null;
  271. }
  272. if (fromHand)
  273. {
  274. int maxCount = 1;
  275. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  276. selectHandEffect.SetUp(
  277. selectPlayer: card.Owner,
  278. canTargetCondition: CanSelectCardCondition,
  279. canTargetCondition_ByPreSelecetedList: null,
  280. canEndSelectCondition: null,
  281. maxCount: maxCount,
  282. canNoSelect: true,
  283. canEndNotMax: false,
  284. isShowOpponent: true,
  285. selectCardCoroutine: SelectCardCoroutine,
  286. afterSelectCardCoroutine: null,
  287. mode: SelectHandEffect.Mode.Custom,
  288. cardEffect: activateClass);
  289. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  290. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  291. yield return StartCoroutine(selectHandEffect.Activate());
  292. }
  293. else
  294. {
  295. int maxCount = 1;
  296. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  297. selectCardEffect.SetUp(
  298. canTargetCondition: CanSelectCardCondition,
  299. canTargetCondition_ByPreSelecetedList: null,
  300. canEndSelectCondition: null,
  301. canNoSelect: () => true,
  302. selectCardCoroutine: SelectCardCoroutine,
  303. afterSelectCardCoroutine: null,
  304. message: "Select 1 card to play.",
  305. maxCount: maxCount,
  306. canEndNotMax: false,
  307. isShowOpponent: true,
  308. mode: SelectCardEffect.Mode.Custom,
  309. root: SelectCardEffect.Root.Trash,
  310. customRootCardList: null,
  311. canLookReverseCard: true,
  312. selectPlayer: card.Owner,
  313. cardEffect: activateClass);
  314. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  315. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  316. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  317. }
  318. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  319. if (!fromHand)
  320. {
  321. root = SelectCardEffect.Root.Trash;
  322. }
  323. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true));
  324. }
  325. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  326. }
  327. }
  328. return cardEffects;
  329. }
  330. }
  331. }