| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- using System.Collections;
- using System.Collections.Generic;
- namespace DCGO.CardEffects.BT15
- {
- public class BT15_037 : CEntity_Effect
- {
- public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
- {
- List<ICardEffect> cardEffects = new List<ICardEffect>();
- if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
- {
- cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: false, card: card, condition: null));
- }
- if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
- {
- cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
- }
- #region All Turns
- if (timing == EffectTiming.OnLoseSecurity)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Gain 1 memory.", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "[All Turns][Once per turn] When a card is removed from your security stack, gain 1 memory.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleArea(card))
- {
- if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
- {
- return true;
- }
- }
- return false;
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
- {
- return true;
- }
- return false;
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
- }
- }
- #endregion
- #region When trashed from security
- if (timing == EffectTiming.OnDiscardSecurity)
- {
- ActivateClass activateClass = new ActivateClass();
- activateClass.SetUpICardEffect("Play this card without paying the cost", CanUseCondition, card);
- activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
- cardEffects.Add(activateClass);
- string EffectDiscription()
- {
- return "When an effect trashes this card from your security stack, you may play this card without paying the cost.";
- }
- bool CanUseCondition(Hashtable hashtable)
- {
- return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
- }
- bool CanActivateCondition(Hashtable hashtable)
- {
- return CardEffectCommons.IsExistOnTrash(card);
- }
- IEnumerator ActivateCoroutine(Hashtable _hashtable)
- {
- yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Execution, activateETB: true));
- }
- }
- #endregion
- return cardEffects;
- }
- }
- }
|