BT15_037.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT15
  4. {
  5. public class BT15_037 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  11. {
  12. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: false, card: card, condition: null));
  13. }
  14. if (timing == EffectTiming.WhenPermanentWouldBeDeleted)
  15. {
  16. cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null));
  17. }
  18. #region All Turns
  19. if (timing == EffectTiming.OnLoseSecurity)
  20. {
  21. ActivateClass activateClass = new ActivateClass();
  22. activateClass.SetUpICardEffect("Gain 1 memory.", CanUseCondition, card);
  23. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  24. cardEffects.Add(activateClass);
  25. string EffectDiscription()
  26. {
  27. return "[All Turns][Once per turn] When a card is removed from your security stack, gain 1 memory.";
  28. }
  29. bool CanUseCondition(Hashtable hashtable)
  30. {
  31. if (CardEffectCommons.IsExistOnBattleArea(card))
  32. {
  33. if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner))
  34. {
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanActivateCondition(Hashtable hashtable)
  41. {
  42. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  43. {
  44. return true;
  45. }
  46. return false;
  47. }
  48. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  49. {
  50. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  51. }
  52. }
  53. #endregion
  54. #region When trashed from security
  55. if (timing == EffectTiming.OnDiscardSecurity)
  56. {
  57. ActivateClass activateClass = new ActivateClass();
  58. activateClass.SetUpICardEffect("Play this card without paying the cost", CanUseCondition, card);
  59. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  60. cardEffects.Add(activateClass);
  61. string EffectDiscription()
  62. {
  63. return "When an effect trashes this card from your security stack, you may play this card without paying the cost.";
  64. }
  65. bool CanUseCondition(Hashtable hashtable)
  66. {
  67. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  68. }
  69. bool CanActivateCondition(Hashtable hashtable)
  70. {
  71. return CardEffectCommons.IsExistOnTrash(card);
  72. }
  73. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  74. {
  75. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List<CardSource>() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Execution, activateETB: true));
  76. }
  77. }
  78. #endregion
  79. return cardEffects;
  80. }
  81. }
  82. }