BT16_097.cs 14 KB

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  1. using Photon.Pun;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace DCGO.CardEffects.BT16
  7. {
  8. public class BT16_097 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Main - Option Skill
  14. if (timing == EffectTiming.OptionSkill)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("Play 1 [Ankylomon] or [Angemon]", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return
  23. "[Main] You may play 1 [Ankylomon] or [Angemon] from your hand without paying the cost. Then, 2 of your Digimon may DNA digivolve into a Digimon card in your hand. If DNA digivolved by this effect, <Recovery +1(Deck)>";
  24. }
  25. bool CanSelectCardCondition(CardSource cardSource)
  26. {
  27. if (cardSource.CardNames.Contains("Ankylomon") || cardSource.CardNames.Contains("Angemon"))
  28. {
  29. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  30. {
  31. return true;
  32. }
  33. }
  34. return false;
  35. }
  36. bool CanSelectDNACardCondition(CardSource cardSource)
  37. {
  38. if (cardSource.IsDigimon)
  39. {
  40. if (cardSource.CanPlayJogress(true))
  41. {
  42. return true;
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. // Play [Ankylomon/Angemon]
  54. if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1)
  55. {
  56. List<CardSource> selectedCards = new List<CardSource>();
  57. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  58. selectHandEffect.SetUp(
  59. selectPlayer: card.Owner,
  60. canTargetCondition: CanSelectCardCondition,
  61. canTargetCondition_ByPreSelecetedList: null,
  62. canEndSelectCondition: null,
  63. maxCount: 1,
  64. canNoSelect: true,
  65. canEndNotMax: false,
  66. isShowOpponent: true,
  67. selectCardCoroutine: SelectCardCoroutine,
  68. afterSelectCardCoroutine: null,
  69. mode: SelectHandEffect.Mode.Custom,
  70. cardEffect: activateClass);
  71. selectHandEffect.SetUpCustomMessage("Select 1 Digimon to play.", "The opponent is selecting 1 Digimon to play.");
  72. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  73. yield return StartCoroutine(selectHandEffect.Activate());
  74. IEnumerator SelectCardCoroutine(CardSource cardSource)
  75. {
  76. selectedCards.Add(cardSource);
  77. yield return null;
  78. }
  79. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  80. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  81. root: SelectCardEffect.Root.Hand, activateETB: true));
  82. }
  83. // DNA digivolve
  84. yield return ContinuousController.instance.StartCoroutine(
  85. CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard(
  86. CanSelectDNACardCondition,
  87. payCost: true,
  88. isHand: true,
  89. activateClass,
  90. successProcess: OnDNASuccess
  91. ));
  92. IEnumerator OnDNASuccess(CardSource cardSource)
  93. {
  94. if (card.Owner.LibraryCards.Count >= 1)
  95. {
  96. if (card.Owner.CanAddSecurity(activateClass))
  97. {
  98. yield return ContinuousController.instance.StartCoroutine(
  99. new IRecovery(card.Owner, 1, activateClass).Recovery());
  100. }
  101. }
  102. }
  103. }
  104. }
  105. #endregion
  106. #region Security Effect
  107. if (timing == EffectTiming.SecuritySkill)
  108. {
  109. ActivateClass activateClass = new ActivateClass();
  110. activateClass.SetUpICardEffect("Play 1 [Armadillomon] or [Patamon]", CanUseCondition, card);
  111. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  112. activateClass.SetIsSecurityEffect(true);
  113. cardEffects.Add(activateClass);
  114. string EffectDiscription()
  115. {
  116. return
  117. "[Security] You may play 1 [Armadillomon] or [Patamon] from your hand or trash without paying the cost. Then, add this card to the hand.";
  118. }
  119. bool CanSelectCardCondition(CardSource cardSource)
  120. {
  121. if (cardSource.CardNames.Contains("Armadillomon") || cardSource.CardNames.Contains("Patamon"))
  122. {
  123. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  124. {
  125. return true;
  126. }
  127. }
  128. return false;
  129. }
  130. bool CanUseCondition(Hashtable hashtable)
  131. {
  132. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  133. }
  134. IEnumerator ActivateCoroutine(Hashtable hashtable)
  135. {
  136. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  137. {
  138. new SelectionElement<bool>(message: $"Yes", value: true, spriteIndex: 0),
  139. new SelectionElement<bool>(message: $"No", value: false, spriteIndex: 1),
  140. };
  141. string selectPlayerMessage = "Will you play a Digimon?";
  142. string notSelectPlayerMessage = "The opponent is choosing effects.";
  143. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner,
  144. selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  145. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  146. bool playDigimon = GManager.instance.userSelectionManager.SelectedBoolValue;
  147. if (playDigimon)
  148. {
  149. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  150. bool canSelectTrash = card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1;
  151. if (canSelectHand || canSelectTrash)
  152. {
  153. if (canSelectHand && canSelectTrash)
  154. {
  155. List<SelectionElement<bool>> selectionElements1 = new List<SelectionElement<bool>>()
  156. {
  157. new SelectionElement<bool>(message: $"From hand", value: true, spriteIndex: 0),
  158. new SelectionElement<bool>(message: $"From trash", value: false, spriteIndex: 1),
  159. };
  160. string selectPlayerMessage1 = "From which area do you play a card?";
  161. string notSelectPlayerMessage1 = "The opponent is choosing from which area to play a card.";
  162. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1,
  163. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1,
  164. notSelectPlayerMessage: notSelectPlayerMessage1);
  165. }
  166. else
  167. {
  168. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  169. }
  170. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  171. .WaitForEndSelect());
  172. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  173. List<CardSource> selectedCards = new List<CardSource>();
  174. IEnumerator SelectCardCoroutine(CardSource cardSource)
  175. {
  176. selectedCards.Add(cardSource);
  177. yield return null;
  178. }
  179. if (fromHand)
  180. {
  181. int maxCount1 = 1;
  182. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  183. selectHandEffect.SetUp(
  184. selectPlayer: card.Owner,
  185. canTargetCondition: CanSelectCardCondition,
  186. canTargetCondition_ByPreSelecetedList: null,
  187. canEndSelectCondition: null,
  188. maxCount: maxCount1,
  189. canNoSelect: true,
  190. canEndNotMax: false,
  191. isShowOpponent: true,
  192. selectCardCoroutine: SelectCardCoroutine,
  193. afterSelectCardCoroutine: null,
  194. mode: SelectHandEffect.Mode.Custom,
  195. cardEffect: activateClass);
  196. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  197. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  198. yield return StartCoroutine(selectHandEffect.Activate());
  199. }
  200. else
  201. {
  202. int maxCount1 = 1;
  203. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  204. selectCardEffect.SetUp(
  205. canTargetCondition: CanSelectCardCondition,
  206. canTargetCondition_ByPreSelecetedList: null,
  207. canEndSelectCondition: null,
  208. canNoSelect: () => true,
  209. selectCardCoroutine: SelectCardCoroutine,
  210. afterSelectCardCoroutine: null,
  211. message: "Select 1 card to play.",
  212. maxCount: maxCount1,
  213. canEndNotMax: false,
  214. isShowOpponent: true,
  215. mode: SelectCardEffect.Mode.Custom,
  216. root: SelectCardEffect.Root.Custom,
  217. customRootCardList: card.Owner.TrashCards,
  218. canLookReverseCard: true,
  219. selectPlayer: card.Owner,
  220. cardEffect: activateClass);
  221. selectCardEffect.SetUpCustomMessage("Select 1 trash card to play.",
  222. "The opponent is selecting 1 trash card to play.");
  223. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  224. yield return StartCoroutine(selectCardEffect.Activate());
  225. }
  226. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  227. if (!fromHand)
  228. {
  229. root = SelectCardEffect.Root.Trash;
  230. }
  231. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  232. cardSources: selectedCards,
  233. activateClass: activateClass,
  234. payCost: false,
  235. isTapped: false,
  236. root: root,
  237. activateETB: true));
  238. }
  239. }
  240. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  241. }
  242. }
  243. #endregion
  244. return cardEffects;
  245. }
  246. }
  247. }