BT16_004.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT16
  4. {
  5. public class BT16_004 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Inherit
  11. if (timing == EffectTiming.OnDestroyedAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  16. activateClass.SetIsInheritedEffect(true);
  17. activateClass.SetHashString("Memory+1_BT16_004");
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[All Turns] [Once Per Turn] When this Digimon deletes an opponent's Digimon in battle, if this Digimon has 2 or more colors, gain 1 memory.";
  22. }
  23. bool PermanentCondition(Permanent permanent)
  24. {
  25. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. if (CardEffectCommons.IsExistOnBattleArea(card))
  30. {
  31. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  32. {
  33. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  34. bool WinnerRealCondition(Permanent permanent)
  35. {
  36. if (permanent.TopCard.CardColors.Count >= 2)
  37. {
  38. return true;
  39. }
  40. return false;
  41. }
  42. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  43. if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, winnerRealCondition: WinnerRealCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false))
  44. {
  45. return true;
  46. }
  47. }
  48. }
  49. return false;
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. return true;
  56. }
  57. return false;
  58. }
  59. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  60. {
  61. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  62. }
  63. }
  64. #endregion
  65. return cardEffects;
  66. }
  67. }
  68. }