BT16_039.cs 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT16
  4. {
  5. public class BT16_039 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Digivolution Condition
  11. if (timing == EffectTiming.None)
  12. {
  13. bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.CardNames.Contains("Bibimon");
  16. }
  17. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null));
  18. }
  19. #endregion
  20. #region On Play
  21. if (timing == EffectTiming.OnEnterFieldAnyone)
  22. {
  23. ActivateClass activateClass = new ActivateClass();
  24. activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card);
  25. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  26. cardEffects.Add(activateClass);
  27. string EffectDiscription()
  28. {
  29. return "[On Play] Reveal the top 4 cards of your deck. Add 1 card with [Pulsemon] in its text and 1 card with the [Abadin Electronics] trait among them to your hand. Place the rest at the bottom of your deck in any order.";
  30. }
  31. bool CanSelectCardCondition(CardSource cardSource)
  32. {
  33. if (cardSource.HasText("Pulsemon"))
  34. {
  35. return true;
  36. }
  37. return false;
  38. }
  39. bool CanSelectSecondCardCondition(CardSource cardSource)
  40. {
  41. if (cardSource.CardTraits.Contains("Abadin Electronics"))
  42. {
  43. return true;
  44. }
  45. if (cardSource.CardTraits.Contains("AbadinElectronics"))
  46. {
  47. return true;
  48. }
  49. return false;
  50. }
  51. bool CanUseCondition(Hashtable hashtable)
  52. {
  53. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  54. }
  55. bool CanActivateCondition(Hashtable hashtable)
  56. {
  57. if (CardEffectCommons.IsExistOnBattleArea(card))
  58. {
  59. if (card.Owner.LibraryCards.Count >= 1)
  60. {
  61. return true;
  62. }
  63. }
  64. return false;
  65. }
  66. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  67. {
  68. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  69. revealCount: 4,
  70. simplifiedSelectCardConditions:
  71. new SimplifiedSelectCardConditionClass[]
  72. {
  73. new SimplifiedSelectCardConditionClass(
  74. canTargetCondition:CanSelectCardCondition,
  75. message:"Select 1 card with [Pulsemon] in its text.",
  76. mode: SelectCardEffect.Mode.AddHand,
  77. maxCount: 1,
  78. selectCardCoroutine: null),
  79. new SimplifiedSelectCardConditionClass(
  80. canTargetCondition:CanSelectSecondCardCondition,
  81. message:"Select 1 card with [Abadin Electronics] in its traits.",
  82. mode: SelectCardEffect.Mode.AddHand,
  83. maxCount: 1,
  84. selectCardCoroutine: null),
  85. },
  86. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  87. activateClass: activateClass
  88. ));
  89. }
  90. }
  91. #endregion
  92. #region Inherit
  93. if (timing == EffectTiming.None)
  94. {
  95. bool Condition()
  96. {
  97. if (CardEffectCommons.IsExistOnBattleArea(card))
  98. {
  99. if (card.PermanentOfThisCard().TopCard.HasText("Pulsemon"))
  100. {
  101. return true;
  102. }
  103. }
  104. return false;
  105. }
  106. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition));
  107. }
  108. #endregion
  109. return cardEffects;
  110. }
  111. }
  112. }