BT17_052.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT17
  4. {
  5. public class BT17_052 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region All Turns - OPT
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Memory +1, Draw 1", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  16. activateClass.SetHashString("AllTurns_BT17_052");
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[All Turns] [Once Per Turn] When one of your [Kosuke Kisakata] is played, gain 1 memory and <Draw 1>.";
  21. }
  22. bool IsTamerPlayed(Permanent permanent)
  23. {
  24. if(CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  25. {
  26. if (permanent.TopCard.CardNames.Contains("Kosuke Kisakata"))
  27. {
  28. return true;
  29. }
  30. }
  31. return false;
  32. }
  33. bool CanUseCondition(Hashtable hashtable)
  34. {
  35. return CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, IsTamerPlayed, activateClass);
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable hashtable)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  44. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  45. }
  46. }
  47. #endregion
  48. #region Reboot - ESS
  49. if (timing == EffectTiming.None)
  50. {
  51. cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(
  52. isInheritedEffect: true,
  53. card: card,
  54. condition: null));
  55. }
  56. #endregion
  57. return cardEffects;
  58. }
  59. }
  60. }