BT17_032.cs 8.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT17
  6. {
  7. public class BT17_032 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region When Digivolving
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 [Rika Nonaka] from hand", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[When Digivolving] If you don't have [Rika Nonaka], you may play 1 [Rika Nonaka] from your hand without paying the cost.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (cardSource != null)
  26. {
  27. if (cardSource.CardNames.Contains("Rika Nonaka") || cardSource.CardNames.Contains("RikaNonaka"))
  28. {
  29. if (cardSource.Owner == card.Owner)
  30. {
  31. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  32. {
  33. return true;
  34. }
  35. }
  36. }
  37. }
  38. return false;
  39. }
  40. bool CanUseCondition(Hashtable hashtable)
  41. {
  42. return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card);
  43. }
  44. bool CanActivateCondition(Hashtable hashtable)
  45. {
  46. if (CardEffectCommons.IsExistOnBattleArea(card))
  47. {
  48. if (card.Owner.HandCards.Count >= 1)
  49. {
  50. if (card.Owner.GetBattleAreaPermanents().Count((permanent) => permanent.TopCard.CardNames.Contains("Rika Nonaka") || permanent.TopCard.CardNames.Contains("RikaNonaka")) == 0)
  51. {
  52. return true;
  53. }
  54. }
  55. }
  56. return false;
  57. }
  58. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  59. {
  60. List<CardSource> selectedCards = new List<CardSource>();
  61. int maxCount = 1;
  62. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  63. selectHandEffect.SetUp(
  64. selectPlayer: card.Owner,
  65. canTargetCondition: CanSelectCardCondition,
  66. canTargetCondition_ByPreSelecetedList: null,
  67. canEndSelectCondition: null,
  68. maxCount: maxCount,
  69. canNoSelect: true,
  70. canEndNotMax: false,
  71. isShowOpponent: true,
  72. selectCardCoroutine: SelectCardCoroutine,
  73. afterSelectCardCoroutine: null,
  74. mode: SelectHandEffect.Mode.Custom,
  75. cardEffect: activateClass);
  76. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  77. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  78. yield return StartCoroutine(selectHandEffect.Activate());
  79. IEnumerator SelectCardCoroutine(CardSource cardSource)
  80. {
  81. selectedCards.Add(cardSource);
  82. yield return null;
  83. }
  84. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  85. }
  86. }
  87. #endregion
  88. #region Inherit
  89. if (timing == EffectTiming.OnUseOption)
  90. {
  91. ActivateClass activateClass = new ActivateClass();
  92. activateClass.SetUpICardEffect("When you use an option, an opponent's Digimon gets Sec-1", CanUseCondition, card);
  93. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription());
  94. activateClass.SetIsInheritedEffect(true);
  95. cardEffects.Add(activateClass);
  96. string EffectDiscription()
  97. {
  98. return "[Your Turn][Once Per Turn] When you use an Option card with a cost of 2 or more, 1 of your opponent's Digimon gains Security Attack -1 until the end of their turn.";
  99. }
  100. bool CanSelectPermanentCondition(Permanent permanent)
  101. {
  102. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  103. }
  104. bool CanUseCondition(Hashtable hashtable)
  105. {
  106. if (CardEffectCommons.IsExistOnBattleArea(card))
  107. {
  108. if (CardEffectCommons.IsOwnerTurn(card))
  109. {
  110. if (CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, (cost) => cost >= 2, card))
  111. {
  112. return true;
  113. }
  114. }
  115. }
  116. return false;
  117. }
  118. bool CanActivateCondition(Hashtable hashtable)
  119. {
  120. if (CardEffectCommons.IsExistOnBattleArea(card))
  121. {
  122. return true;
  123. }
  124. return false;
  125. }
  126. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  127. {
  128. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  129. {
  130. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  131. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  132. selectPermanentEffect.SetUp(
  133. selectPlayer: card.Owner,
  134. canTargetCondition: CanSelectPermanentCondition,
  135. canTargetCondition_ByPreSelecetedList: null,
  136. canEndSelectCondition: null,
  137. maxCount: maxCount,
  138. canNoSelect: false,
  139. canEndNotMax: false,
  140. selectPermanentCoroutine: SelectPermanentCoroutine,
  141. afterSelectPermanentCoroutine: null,
  142. mode: SelectPermanentEffect.Mode.Custom,
  143. cardEffect: activateClass);
  144. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get Security Attack -1.", "The opponent is selecting 1 Digimon that will get Security Attack -1.");
  145. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  146. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  147. {
  148. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: -1, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
  149. }
  150. }
  151. }
  152. }
  153. #endregion
  154. return cardEffects;
  155. }
  156. }
  157. }