BT17_099.cs 22 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT17
  6. {
  7. public class BT17_099 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Main
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Play 1 [Marcus Damon]/[Rhythm] from hand or trash", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] You may play 1 [Marcus Damon]/[Rhythm] from your hand or trash without paying the cost. Then, place this card in the battle area.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  26. {
  27. if (cardSource.CardNames.Contains("Marcus Damon") && cardSource.IsTamer || cardSource.CardNames.Contains("MarcusDamon") && cardSource.IsTamer)
  28. {
  29. return true;
  30. }
  31. if (cardSource.CardNames.Contains("Rhythm") && cardSource.IsTamer)
  32. {
  33. return true;
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  45. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  46. if (canSelectHand || canSelectTrash)
  47. {
  48. if (canSelectHand && canSelectTrash)
  49. {
  50. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  51. {
  52. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  53. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  54. };
  55. string selectPlayerMessage = "From which area do you play a card?";
  56. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  57. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  58. }
  59. else
  60. {
  61. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  62. }
  63. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  64. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  65. List<CardSource> selectedCards = new List<CardSource>();
  66. IEnumerator SelectCardCoroutine(CardSource cardSource)
  67. {
  68. selectedCards.Add(cardSource);
  69. yield return null;
  70. }
  71. if (fromHand)
  72. {
  73. int maxCount = 1;
  74. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  75. selectHandEffect.SetUp(
  76. selectPlayer: card.Owner,
  77. canTargetCondition: CanSelectCardCondition,
  78. canTargetCondition_ByPreSelecetedList: null,
  79. canEndSelectCondition: null,
  80. maxCount: maxCount,
  81. canNoSelect: true,
  82. canEndNotMax: false,
  83. isShowOpponent: true,
  84. selectCardCoroutine: SelectCardCoroutine,
  85. afterSelectCardCoroutine: null,
  86. mode: SelectHandEffect.Mode.Custom,
  87. cardEffect: activateClass);
  88. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  89. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  90. yield return StartCoroutine(selectHandEffect.Activate());
  91. }
  92. else
  93. {
  94. int maxCount = 1;
  95. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  96. selectCardEffect.SetUp(
  97. canTargetCondition: CanSelectCardCondition,
  98. canTargetCondition_ByPreSelecetedList: null,
  99. canEndSelectCondition: null,
  100. canNoSelect: () => true,
  101. selectCardCoroutine: SelectCardCoroutine,
  102. afterSelectCardCoroutine: null,
  103. message: "Select 1 card to play.",
  104. maxCount: maxCount,
  105. canEndNotMax: false,
  106. isShowOpponent: true,
  107. mode: SelectCardEffect.Mode.Custom,
  108. root: SelectCardEffect.Root.Trash,
  109. customRootCardList: null,
  110. canLookReverseCard: true,
  111. selectPlayer: card.Owner,
  112. cardEffect: activateClass);
  113. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  114. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  115. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  116. }
  117. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  118. if (!fromHand)
  119. {
  120. root = SelectCardEffect.Root.Trash;
  121. }
  122. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  123. cardSources: selectedCards,
  124. activateClass: activateClass,
  125. payCost: false,
  126. isTapped: false,
  127. root: root,
  128. activateETB: true));
  129. }
  130. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  131. }
  132. }
  133. #endregion
  134. #region All Turns - Delay
  135. if (timing == EffectTiming.OnDestroyedAnyone || timing == EffectTiming.OnPermamemtReturnedToHand)
  136. {
  137. ActivateClass activateClass = new ActivateClass();
  138. activateClass.SetUpICardEffect("Digivolve for free", CanUseCondition, card);
  139. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  140. cardEffects.Add(activateClass);
  141. string EffectDiscription()
  142. {
  143. return "[All Turns] When one of your Tamers is deleted or returned to the hand, <Delay>.\r\n 1 of your Digimon may digivolve into a Digimon card with [ShineGreymon] in its name in the hand without paying the cost.";
  144. }
  145. bool PermanentCondition(Permanent permanent)
  146. {
  147. if (CardEffectCommons.IsOwnerPermanent(permanent, card))
  148. {
  149. if (permanent.IsTamer)
  150. {
  151. return true;
  152. }
  153. }
  154. return false;
  155. }
  156. bool CanUseCondition(Hashtable hashtable)
  157. {
  158. if (CardEffectCommons.CanDeclareOptionDelayEffect(card))
  159. {
  160. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  161. {
  162. return true;
  163. }
  164. if (CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass))
  165. {
  166. return true;
  167. }
  168. }
  169. return false;
  170. }
  171. bool CanSelectPermanentCondition(Permanent permanent)
  172. {
  173. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card))
  174. {
  175. foreach (CardSource cardSource in card.Owner.HandCards)
  176. {
  177. if (CanSelectCardCondition(cardSource))
  178. {
  179. if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
  180. {
  181. return true;
  182. }
  183. }
  184. }
  185. }
  186. return false;
  187. }
  188. bool CanSelectCardCondition(CardSource cardSource)
  189. {
  190. return cardSource.ContainsCardName("ShineGreymon");
  191. }
  192. bool CanActivateCondition(Hashtable hashtable)
  193. {
  194. return CardEffectCommons.IsExistOnBattleArea(card);
  195. }
  196. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  197. {
  198. yield return ContinuousController.instance.StartCoroutine(
  199. CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  200. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  201. activateClass: activateClass, successProcess: permanents => SuccessProcess(),
  202. failureProcess: null));
  203. }
  204. IEnumerator SuccessProcess()
  205. {
  206. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition))
  207. {
  208. if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition))
  209. {
  210. Permanent selectedPermanent = null;
  211. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  212. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  213. selectPermanentEffect.SetUp(
  214. selectPlayer: card.Owner,
  215. canTargetCondition: CanSelectPermanentCondition,
  216. canTargetCondition_ByPreSelecetedList: null,
  217. canEndSelectCondition: null,
  218. maxCount: maxCount,
  219. canNoSelect: true,
  220. canEndNotMax: false,
  221. selectPermanentCoroutine: SelectPermanentCoroutine,
  222. afterSelectPermanentCoroutine: null,
  223. mode: SelectPermanentEffect.Mode.Custom,
  224. cardEffect: activateClass);
  225. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve into [ShineGreymon].", "The opponent is selecting 1 Digimon to digivolve into [ShineGreymon].");
  226. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  227. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  228. {
  229. selectedPermanent = permanent;
  230. yield return null;
  231. }
  232. if (selectedPermanent != null)
  233. {
  234. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  235. targetPermanent: selectedPermanent,
  236. cardCondition: CanSelectCardCondition,
  237. payCost: false,
  238. reduceCostTuple: null,
  239. fixedCostTuple: null,
  240. ignoreDigivolutionRequirementFixedCost: -1,
  241. isHand: true,
  242. activateClass: activateClass,
  243. successProcess: null));
  244. }
  245. }
  246. }
  247. }
  248. }
  249. #endregion
  250. #region Security
  251. if (timing == EffectTiming.SecuritySkill)
  252. {
  253. ActivateClass activateClass = new ActivateClass();
  254. activateClass.SetUpICardEffect($"Play 1 [Marcus Damon]/[Rhythm] from hand or trash", CanUseCondition, card);
  255. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  256. activateClass.SetIsSecurityEffect(true);
  257. cardEffects.Add(activateClass);
  258. string EffectDiscription()
  259. {
  260. return "[Main] You may play 1 [Marcus Damon]/[Rhythm] from your hand or trash without paying the cost. Then, place this card in the battle area.";
  261. }
  262. bool CanSelectCardCondition(CardSource cardSource)
  263. {
  264. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  265. {
  266. if (cardSource.CardNames.Contains("Marcus Damon") && cardSource.IsTamer || cardSource.CardNames.Contains("MarcusDamon") && cardSource.IsTamer)
  267. {
  268. return true;
  269. }
  270. if (cardSource.CardNames.Contains("Rhythm") && cardSource.IsTamer)
  271. {
  272. return true;
  273. }
  274. }
  275. return false;
  276. }
  277. bool CanUseCondition(Hashtable hashtable)
  278. {
  279. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  280. }
  281. IEnumerator ActivateCoroutine(Hashtable hashtable)
  282. {
  283. bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1;
  284. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  285. if (canSelectHand || canSelectTrash)
  286. {
  287. if (canSelectHand && canSelectTrash)
  288. {
  289. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  290. {
  291. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  292. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  293. };
  294. string selectPlayerMessage = "From which area do you play a card?";
  295. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  296. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  297. }
  298. else
  299. {
  300. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  301. }
  302. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  303. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  304. List<CardSource> selectedCards = new List<CardSource>();
  305. IEnumerator SelectCardCoroutine(CardSource cardSource)
  306. {
  307. selectedCards.Add(cardSource);
  308. yield return null;
  309. }
  310. if (fromHand)
  311. {
  312. int maxCount = 1;
  313. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  314. selectHandEffect.SetUp(
  315. selectPlayer: card.Owner,
  316. canTargetCondition: CanSelectCardCondition,
  317. canTargetCondition_ByPreSelecetedList: null,
  318. canEndSelectCondition: null,
  319. maxCount: maxCount,
  320. canNoSelect: true,
  321. canEndNotMax: false,
  322. isShowOpponent: true,
  323. selectCardCoroutine: SelectCardCoroutine,
  324. afterSelectCardCoroutine: null,
  325. mode: SelectHandEffect.Mode.Custom,
  326. cardEffect: activateClass);
  327. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  328. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  329. yield return StartCoroutine(selectHandEffect.Activate());
  330. }
  331. else
  332. {
  333. int maxCount = 1;
  334. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  335. selectCardEffect.SetUp(
  336. canTargetCondition: CanSelectCardCondition,
  337. canTargetCondition_ByPreSelecetedList: null,
  338. canEndSelectCondition: null,
  339. canNoSelect: () => true,
  340. selectCardCoroutine: SelectCardCoroutine,
  341. afterSelectCardCoroutine: null,
  342. message: "Select 1 card to play.",
  343. maxCount: maxCount,
  344. canEndNotMax: false,
  345. isShowOpponent: true,
  346. mode: SelectCardEffect.Mode.Custom,
  347. root: SelectCardEffect.Root.Trash,
  348. customRootCardList: null,
  349. canLookReverseCard: true,
  350. selectPlayer: card.Owner,
  351. cardEffect: activateClass);
  352. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  353. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  354. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  355. }
  356. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  357. if (!fromHand)
  358. {
  359. root = SelectCardEffect.Root.Trash;
  360. }
  361. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  362. cardSources: selectedCards,
  363. activateClass: activateClass,
  364. payCost: false,
  365. isTapped: false,
  366. root: root,
  367. activateETB: true));
  368. }
  369. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass));
  370. }
  371. }
  372. #endregion
  373. return cardEffects;
  374. }
  375. }
  376. }