BT18_090.cs 7.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_090 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Security Effect
  11. if (timing == EffectTiming.SecuritySkill)
  12. {
  13. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  14. }
  15. #endregion
  16. #region Start of Your Main Phase
  17. if (timing == EffectTiming.OnStartMainPhase)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Trash 1 [Hybrid]/[Ten Warriors] to <Draw 1>", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  22. cardEffects.Add(activateClass);
  23. string EffectDescription()
  24. {
  25. return
  26. "[Start of Your Main Phase] By trashing 1 card with the [Hybrid]/[Ten Warriors] trait in your hand, <Draw 1>.";
  27. }
  28. bool CanUseCondition(Hashtable hashtable)
  29. {
  30. return CardEffectCommons.IsExistOnBattleArea(card) &&
  31. CardEffectCommons.IsOwnerTurn(card);
  32. }
  33. bool HasHybridInTrait(CardSource cardSource)
  34. {
  35. return cardSource.HasHybridTenWarriorsTraits;
  36. }
  37. bool CanActivateCondition(Hashtable hashtable)
  38. {
  39. return CardEffectCommons.IsExistOnBattleArea(card) &&
  40. CardEffectCommons.HasMatchConditionOwnersHand(card, HasHybridInTrait);
  41. }
  42. IEnumerator ActivateCoroutine(Hashtable hashtable)
  43. {
  44. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  45. selectHandEffect.SetUp(
  46. canTargetCondition: HasHybridInTrait,
  47. canTargetCondition_ByPreSelecetedList: null,
  48. canEndSelectCondition: null,
  49. canNoSelect: true,
  50. selectCardCoroutine: null,
  51. afterSelectCardCoroutine: AfterSelectCardCoroutine,
  52. maxCount: 1,
  53. canEndNotMax: false,
  54. isShowOpponent: true,
  55. mode: SelectHandEffect.Mode.Discard,
  56. selectPlayer: card.Owner,
  57. cardEffect: activateClass);
  58. selectHandEffect.SetUpCustomMessage("Select 1 card with [Hybrid]/[Ten Warriors] trait to discard.",
  59. "The opponent is selecting 1 card with [Hybrid]/[Ten Warriors] trait to discard.");
  60. yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate());
  61. IEnumerator AfterSelectCardCoroutine(List<CardSource> cardSources)
  62. {
  63. if (cardSources.Count > 0)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(
  66. new DrawClass(card.Owner, 1, activateClass).Draw());
  67. }
  68. }
  69. }
  70. }
  71. #endregion
  72. #region Your Turn
  73. if (timing == EffectTiming.OnEndBattle)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Play a Tamer with inherited effects", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription());
  78. activateClass.SetIsInheritedEffect(true);
  79. activateClass.SetHashString("PlayTamer_BT18_090");
  80. cardEffects.Add(activateClass);
  81. string EffectDescription()
  82. {
  83. return
  84. "[Your Turn] (Once Per Turn) When this Digimon deletes an opponent's Digimon by battle, you may play 1 Tamer card with inherited effects from your hand without paying the cost.";
  85. }
  86. bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card);
  87. bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card);
  88. bool CanUseCondition(Hashtable hashtable)
  89. {
  90. return CardEffectCommons.IsExistOnBattleArea(card) &&
  91. CardEffectCommons.IsOwnerTurn(card) &&
  92. CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable,
  93. winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false);
  94. }
  95. bool CanSelectCardCondition(CardSource cardSource)
  96. {
  97. return cardSource.IsTamer && cardSource.HasInheritedEffect &&
  98. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  99. }
  100. bool CanActivateCondition(Hashtable hashtable)
  101. {
  102. return CardEffectCommons.IsExistOnBattleArea(card) &&
  103. CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  104. }
  105. IEnumerator ActivateCoroutine(Hashtable hashtable)
  106. {
  107. List<CardSource> selectedCards = new List<CardSource>();
  108. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  109. selectHandEffect.SetUp(
  110. selectPlayer: card.Owner,
  111. canTargetCondition: CanSelectCardCondition,
  112. canTargetCondition_ByPreSelecetedList: null,
  113. canEndSelectCondition: null,
  114. maxCount: 1,
  115. canNoSelect: true,
  116. canEndNotMax: false,
  117. isShowOpponent: true,
  118. selectCardCoroutine: SelectCardCoroutine,
  119. afterSelectCardCoroutine: null,
  120. mode: SelectHandEffect.Mode.Custom,
  121. cardEffect: activateClass);
  122. selectHandEffect.SetUpCustomMessage("Select 1 Tamer card to play.",
  123. "The opponent is selecting 1 Tamer card to play.");
  124. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  125. yield return StartCoroutine(selectHandEffect.Activate());
  126. IEnumerator SelectCardCoroutine(CardSource cardSource)
  127. {
  128. selectedCards.Add(cardSource);
  129. yield return null;
  130. }
  131. yield return ContinuousController.instance.StartCoroutine(
  132. CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass,
  133. payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true));
  134. }
  135. }
  136. #endregion
  137. return cardEffects;
  138. }
  139. }
  140. }