BT18_036.cs 5.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT18
  4. {
  5. public class BT18_036 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region When Digivolving
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Trash 1 security to draw and gain 1 memory", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  16. cardEffects.Add(activateClass);
  17. string EffectDiscription()
  18. {
  19. return "[When Digivolving] By trashing your top security card, [Draw 1] and gain 1 memory.";
  20. }
  21. bool CanUseCondition(Hashtable hashtable)
  22. {
  23. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  24. {
  25. if(CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  35. {
  36. if (card.Owner.SecurityCards.Count >= 1)
  37. return true;
  38. }
  39. return false;
  40. }
  41. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  42. {
  43. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  44. player: card.Owner,
  45. destroySecurityCount: 1,
  46. cardEffect: activateClass,
  47. fromTop: true).DestroySecurity());
  48. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  49. yield return ContinuousController.instance.StartCoroutine(
  50. new DrawClass(card.Owner, 1, activateClass).Draw());
  51. }
  52. }
  53. #endregion
  54. #region All Turns - Inherited
  55. if (timing == EffectTiming.WhenRemoveField)
  56. {
  57. ActivateClass activateClass = new ActivateClass();
  58. activateClass.SetUpICardEffect("Trash 1 security to stop this Digimon from leaving Battle Area", CanUseCondition, card);
  59. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription());
  60. activateClass.SetHashString("TrashSecurityToStay_Wizardmon_BT18_036");
  61. activateClass.SetIsInheritedEffect(true);
  62. cardEffects.Add(activateClass);
  63. string EffectDiscription()
  64. {
  65. return "[All Turns] [Once Per Turn] When this yellow Digimon with the [Data] or [Witchelny] trait would leave the battle area by your opponent's effect, by trashing your top security card, it doesn't leave.";
  66. }
  67. bool CanUseCondition(Hashtable hashtable)
  68. {
  69. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  70. {
  71. if (CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card))
  72. {
  73. if (CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOpponentEffect(cardEffect, card)))
  74. return true;
  75. }
  76. }
  77. return false;
  78. }
  79. bool CanActivateCondition(Hashtable hashtable)
  80. {
  81. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card))
  82. {
  83. if (card.PermanentOfThisCard().TopCard.CardColors.Contains(CardColor.Yellow) &&
  84. (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Data") || card.PermanentOfThisCard().TopCard.CardTraits.Contains("Witchelny")))
  85. {
  86. if (card.Owner.SecurityCards.Count >= 1 )
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  93. {
  94. if (CardEffectCommons.IsExistOnBattleAreaDigimon(card) || card.Owner.SecurityCards.Count >= 1)
  95. {
  96. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  97. player: card.Owner,
  98. destroySecurityCount: 1,
  99. cardEffect: activateClass,
  100. fromTop: true).DestroySecurity());
  101. Permanent thisCardPermanent = card.PermanentOfThisCard();
  102. thisCardPermanent.willBeRemoveField = false;
  103. thisCardPermanent.HideDeleteEffect();
  104. thisCardPermanent.HideHandBounceEffect();
  105. thisCardPermanent.HideDeckBounceEffect();
  106. thisCardPermanent.HideWillRemoveFieldEffect();
  107. yield return null;
  108. }
  109. }
  110. }
  111. #endregion
  112. return cardEffects;
  113. }
  114. }
  115. }