BT18_098.cs 9.9 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT18
  6. {
  7. public class BT18_098 : CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region When Trashed from Security
  13. if (timing == EffectTiming.OnDiscardSecurity)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Activate the security effect", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "When this card is trashed from your security stack, activate its <Security> effects.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card);
  26. }
  27. bool CanActivateCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnTrash(card);
  30. }
  31. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  32. {
  33. ActivateClass mainActivateClass = CardEffectCommons.OptionSecurityEffect(card);
  34. if (mainActivateClass != null)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card)));
  37. }
  38. }
  39. }
  40. #endregion
  41. #region Ignore Color Requirements
  42. if (timing == EffectTiming.None)
  43. {
  44. IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass();
  45. ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card);
  46. ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition);
  47. cardEffects.Add(ignoreColorConditionClass);
  48. bool CanUseCondition(Hashtable hashtable)
  49. {
  50. if (card.Owner.GetBattleAreaDigimons().Count((permanet) => permanet.TopCard.CardColors.Contains(CardColor.Yellow) && permanet.TopCard.EqualsTraits("Data") || permanet.TopCard.EqualsTraits("Witchelny")) >= 1)
  51. {
  52. return true;
  53. }
  54. return false;
  55. }
  56. bool CardCondition(CardSource cardSource)
  57. {
  58. if (cardSource == card)
  59. {
  60. return true;
  61. }
  62. return false;
  63. }
  64. }
  65. #endregion
  66. #region Main
  67. if (timing == EffectTiming.OptionSkill)
  68. {
  69. ActivateClass activateClass = new ActivateClass();
  70. activateClass.SetUpICardEffect("Trash your 1 security and DP -6000", CanUseCondition, card);
  71. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription());
  72. cardEffects.Add(activateClass);
  73. string EffectDiscription()
  74. {
  75. return "[Main] By trashing your top security card, 1 of your opponent's Digimon gets -6000 DP until the end of their turn. Then, if you have 2 or fewer security cards, place this card as your bottom security card.";
  76. }
  77. bool CanSelectPermanentCondition(Permanent permanent)
  78. {
  79. return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card);
  80. }
  81. bool CanUseCondition(Hashtable hashtable)
  82. {
  83. if (card.Owner.SecurityCards.Count >= 1)
  84. {
  85. if(CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card))
  86. {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  93. {
  94. yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity(
  95. player: card.Owner,
  96. destroySecurityCount: 1,
  97. cardEffect: activateClass,
  98. fromTop: true).DestroySecurity());
  99. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  100. {
  101. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  102. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  103. selectPermanentEffect.SetUp(
  104. selectPlayer: card.Owner,
  105. canTargetCondition: CanSelectPermanentCondition,
  106. canTargetCondition_ByPreSelecetedList: null,
  107. canEndSelectCondition: null,
  108. maxCount: maxCount,
  109. canNoSelect: false,
  110. canEndNotMax: false,
  111. selectPermanentCoroutine: SelectPermanentCoroutine,
  112. afterSelectPermanentCoroutine: null,
  113. mode: SelectPermanentEffect.Mode.Custom,
  114. cardEffect: activateClass);
  115. selectPermanentEffect.SetUpCustomMessage(
  116. "Select 1 Digimon that will get DP -6000.",
  117. "The opponent is selecting 1 Digimon that will get DP -6000.");
  118. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  119. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  120. {
  121. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass));
  122. }
  123. }
  124. if (card.Owner.SecurityCards.Count <= 2)
  125. {
  126. yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: false));
  127. }
  128. }
  129. }
  130. #endregion
  131. #region Security
  132. if (timing == EffectTiming.SecuritySkill)
  133. {
  134. ActivateClass activateClass = new ActivateClass();
  135. activateClass.SetUpICardEffect("Delete 1 opponent Digimon with 6000DP or less and Recovery +1", CanUseCondition, card);
  136. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  137. activateClass.SetIsSecurityEffect(true);
  138. cardEffects.Add(activateClass);
  139. string EffectDiscription()
  140. {
  141. return "[Security] Delete 1 of your opponent's Digimon with 6000 DP or less. Then, if you have 0 security cards, <Recovery +1>";
  142. }
  143. bool CanSelectPermanentCondition(Permanent permanent)
  144. {
  145. if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card))
  146. {
  147. if (permanent.DP <= 6000)
  148. {
  149. return true;
  150. }
  151. }
  152. return false;
  153. }
  154. bool CanUseCondition(Hashtable hashtable)
  155. {
  156. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  157. }
  158. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  159. {
  160. if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition))
  161. {
  162. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition));
  163. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  164. selectPermanentEffect.SetUp(
  165. selectPlayer: card.Owner,
  166. canTargetCondition: CanSelectPermanentCondition,
  167. canTargetCondition_ByPreSelecetedList: null,
  168. canEndSelectCondition: null,
  169. maxCount: maxCount,
  170. canNoSelect: false,
  171. canEndNotMax: false,
  172. selectPermanentCoroutine: null,
  173. afterSelectPermanentCoroutine: null,
  174. mode: SelectPermanentEffect.Mode.Destroy,
  175. cardEffect: activateClass);
  176. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  177. }
  178. if (card.Owner.SecurityCards.Count == 0)
  179. {
  180. yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery());
  181. }
  182. }
  183. }
  184. #endregion
  185. return cardEffects;
  186. }
  187. }
  188. }