BT19_086.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. namespace DCGO.CardEffects.BT19
  6. {
  7. public class BT19_086: CEntity_Effect
  8. {
  9. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  10. {
  11. List<ICardEffect> cardEffects = new List<ICardEffect>();
  12. #region Start of Your Main Phase
  13. if (timing == EffectTiming.OnStartMainPhase)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Place a Device option in the battle area to Draw 1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  18. cardEffects.Add(activateClass);
  19. string EffectDescription()
  20. {
  21. return "[Start of Your Main Phase] By placing 1 Option card with the [Device] trait from your hand in your battle area, <Draw 1>.";
  22. }
  23. bool CanSelectCardCondition(CardSource cardSource)
  24. {
  25. return cardSource.IsOption && cardSource.EqualsTraits("Device");
  26. }
  27. bool CanUseCondition(Hashtable hashtable)
  28. {
  29. return CardEffectCommons.IsExistOnBattleArea(card) &&
  30. CardEffectCommons.IsOwnerTurn(card);
  31. }
  32. bool CanActivateCondition(Hashtable hashtable)
  33. {
  34. return CardEffectCommons.IsExistOnBattleArea(card) &&
  35. CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  36. }
  37. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  38. {
  39. CardSource selectedCard = null;
  40. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  41. selectHandEffect.SetUp(
  42. selectPlayer: card.Owner,
  43. canTargetCondition: CanSelectCardCondition,
  44. canTargetCondition_ByPreSelecetedList: null,
  45. canEndSelectCondition: null,
  46. maxCount: 1,
  47. canNoSelect: true,
  48. canEndNotMax: false,
  49. isShowOpponent: true,
  50. selectCardCoroutine: SelectCardCoroutine,
  51. afterSelectCardCoroutine: null,
  52. mode: SelectHandEffect.Mode.Custom,
  53. cardEffect: activateClass);
  54. selectHandEffect.SetUpCustomMessage("Select 1 card to place in the battle area.",
  55. "The opponent is selecting 1 card to place in the battle area.");
  56. selectHandEffect.SetUpCustomMessage_ShowCard("Battle Area");
  57. IEnumerator SelectCardCoroutine(CardSource cardSource)
  58. {
  59. selectedCard = cardSource;
  60. yield return null;
  61. }
  62. yield return StartCoroutine(selectHandEffect.Activate());
  63. if (selectedCard != null)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: selectedCard, cardEffect: activateClass));
  66. if(CardEffectCommons.IsExistOnBattleArea(selectedCard))
  67. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  68. }
  69. }
  70. }
  71. #endregion
  72. #region Main
  73. if (timing == EffectTiming.OnDeclaration)
  74. {
  75. ActivateClass activateClass = new ActivateClass();
  76. activateClass.SetUpICardEffect("Trash 4 Device options in battle area, play a Cyberdramon without paying the cost", CanUseCondition, card);
  77. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription());
  78. cardEffects.Add(activateClass);
  79. string EffectDescription()
  80. {
  81. return
  82. "[Main] By suspending this Tamer and trashing 4 Option cards with the [Device] trait in your battle area, you may play 1 [Cyberdramon] from your hand or trash without paying the cost.";
  83. }
  84. bool IsDeviceTrait(Permanent permanent)
  85. {
  86. return permanent.IsOption &&
  87. permanent.TopCard.EqualsTraits("Device") &&
  88. CardEffectCommons.IsOwnerPermanent(permanent, card);
  89. }
  90. bool IsCyberdramon(CardSource source)
  91. {
  92. return source.EqualsCardName("Cyberdramon") && CardEffectCommons.CanPlayAsNewPermanent(source, false, activateClass);
  93. }
  94. bool CanUseCondition(Hashtable hashtable)
  95. {
  96. return isExistOnField(card) &&
  97. CardEffectCommons.IsOwnerTurn(card) &&
  98. CardEffectCommons.CanActivateSuspendCostEffect(card);
  99. }
  100. bool CanActivateCondition(Hashtable hashtable)
  101. {
  102. return CardEffectCommons.MatchConditionOwnersPermanentCount(card, IsDeviceTrait) >= 4;
  103. }
  104. IEnumerator ActivateCoroutine(Hashtable hashtable)
  105. {
  106. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List<Permanent>() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap());
  107. List<Permanent> selectedPermanents = new List<Permanent>();
  108. SelectPermanentEffect selectPermanentEffect =
  109. GManager.instance.GetComponent<SelectPermanentEffect>();
  110. selectPermanentEffect.SetUp(
  111. selectPlayer: card.Owner,
  112. canTargetCondition: IsDeviceTrait,
  113. canTargetCondition_ByPreSelecetedList: null,
  114. canEndSelectCondition: null,
  115. maxCount: 4,
  116. canNoSelect: false,
  117. canEndNotMax: false,
  118. selectPermanentCoroutine: SelectPermanentCoroutine,
  119. afterSelectPermanentCoroutine: null,
  120. mode: SelectPermanentEffect.Mode.Custom,
  121. cardEffect: activateClass);
  122. selectPermanentEffect.SetUpCustomMessage("Select 1 Option to trash.",
  123. "The opponent is selecting 1 Option to trash.");
  124. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  125. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  126. {
  127. selectedPermanents.Add(permanent);
  128. yield return null;
  129. }
  130. if (selectedPermanents.Count >= 4)
  131. {
  132. var deleted = 0;
  133. foreach (Permanent permanent in selectedPermanents)
  134. {
  135. yield return ContinuousController.instance.StartCoroutine(
  136. CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  137. targetPermanents: new List<Permanent>() { permanent },
  138. activateClass: activateClass,
  139. successProcess: permanents => SuccessProcess(),
  140. failureProcess: null));
  141. }
  142. IEnumerator SuccessProcess()
  143. {
  144. deleted++;
  145. yield return null;
  146. }
  147. if (deleted >= 4)
  148. {
  149. if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsCyberdramon))
  150. {
  151. }
  152. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, IsCyberdramon);
  153. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsCyberdramon);
  154. if (canSelectHand || canSelectTrash)
  155. {
  156. if (canSelectHand && canSelectTrash)
  157. {
  158. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  159. {
  160. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  161. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  162. };
  163. string selectPlayerMessage = "From which area do you play a card?";
  164. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  165. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  166. }
  167. else
  168. {
  169. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  170. }
  171. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  172. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  173. List<CardSource> selectedCards = new List<CardSource>();
  174. IEnumerator SelectCardCoroutine(CardSource cardSource)
  175. {
  176. selectedCards.Add(cardSource);
  177. yield return null;
  178. }
  179. if (fromHand)
  180. {
  181. int maxCount = Math.Min(1, card.Owner.HandCards.Count(IsCyberdramon));
  182. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  183. selectHandEffect.SetUp(
  184. selectPlayer: card.Owner,
  185. canTargetCondition: IsCyberdramon,
  186. canTargetCondition_ByPreSelecetedList: null,
  187. canEndSelectCondition: null,
  188. maxCount: maxCount,
  189. canNoSelect: true,
  190. canEndNotMax: false,
  191. isShowOpponent: false,
  192. selectCardCoroutine: SelectCardCoroutine,
  193. afterSelectCardCoroutine: null,
  194. mode: SelectHandEffect.Mode.Custom,
  195. cardEffect: activateClass);
  196. selectHandEffect.SetUpCustomMessage("Select [Cyberdramon] to play.", "The opponent is selecting an [Cyberdramon] to play.");
  197. yield return StartCoroutine(selectHandEffect.Activate());
  198. }
  199. else
  200. {
  201. int maxCount = 1;
  202. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  203. selectCardEffect.SetUp(
  204. canTargetCondition: IsCyberdramon,
  205. canTargetCondition_ByPreSelecetedList: null,
  206. canEndSelectCondition: null,
  207. canNoSelect: () => true,
  208. selectCardCoroutine: SelectCardCoroutine,
  209. afterSelectCardCoroutine: null,
  210. message: "Select 1 card to play.",
  211. maxCount: maxCount,
  212. canEndNotMax: false,
  213. isShowOpponent: true,
  214. mode: SelectCardEffect.Mode.Custom,
  215. root: SelectCardEffect.Root.Trash,
  216. customRootCardList: null,
  217. canLookReverseCard: true,
  218. selectPlayer: card.Owner,
  219. cardEffect: activateClass);
  220. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  221. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  222. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  223. }
  224. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  225. if (!fromHand)
  226. root = SelectCardEffect.Root.Trash;
  227. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  228. cardSources: selectedCards,
  229. activateClass: activateClass,
  230. payCost: false,
  231. isTapped: false,
  232. root: root,
  233. activateETB: true));
  234. }
  235. }
  236. }
  237. }
  238. }
  239. #endregion
  240. #region Security Effect
  241. if (timing == EffectTiming.SecuritySkill)
  242. {
  243. cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card));
  244. }
  245. #endregion
  246. return cardEffects;
  247. }
  248. }
  249. }