BT2_053.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_053 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnEnterFieldAnyone)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  17. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  18. activateClass.SetIsInheritedEffect(true);
  19. cardEffects.Add(activateClass);
  20. string EffectDiscription()
  21. {
  22. return "[Your Turn] When you play another Digimon with the same name as this Digimon, trigger <Draw 1>. (Draw 1 card from your deck.)";
  23. }
  24. bool PermanentCondition(Permanent permanent)
  25. {
  26. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  27. {
  28. if (permanent != card.PermanentOfThisCard())
  29. {
  30. if (permanent.TopCard.HasSameCardName(card.PermanentOfThisCard().TopCard))
  31. {
  32. return true;
  33. }
  34. }
  35. }
  36. return false;
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. if (CardEffectCommons.IsExistOnBattleArea(card))
  41. {
  42. if (CardEffectCommons.IsOwnerTurn(card))
  43. {
  44. if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition))
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. return false;
  51. }
  52. bool CanActivateCondition(Hashtable hashtable)
  53. {
  54. if (CardEffectCommons.IsExistOnBattleArea(card))
  55. {
  56. if (card.Owner.LibraryCards.Count >= 1)
  57. {
  58. return true;
  59. }
  60. }
  61. return false;
  62. }
  63. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  66. }
  67. }
  68. return cardEffects;
  69. }
  70. }