BT2_058.cs 1020 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_058 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.None)
  14. {
  15. cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.None)
  18. {
  19. bool Condition()
  20. {
  21. return CardEffectCommons.IsOwnerTurn(card);
  22. }
  23. cardEffects.Add(CardEffectFactory.CanNotAttackSelfStaticEffect(
  24. defenderCondition: null,
  25. isInheritedEffect: false,
  26. card: card,
  27. condition: Condition,
  28. effectName: "Can't Attack"));
  29. }
  30. return cardEffects;
  31. }
  32. }