BT2_101.cs 2.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_101 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OptionSkill)
  14. {
  15. ActivateClass activateClass = new ActivateClass();
  16. activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card);
  17. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  18. cardEffects.Add(activateClass);
  19. string EffectDiscription()
  20. {
  21. return "[Main] Suspend all of your opponent's Digimon with 6000 DP or less.";
  22. }
  23. bool CanUseCondition(Hashtable hashtable)
  24. {
  25. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  26. }
  27. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  28. {
  29. List<Permanent> tappedPermanents = new List<Permanent>();
  30. foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaDigimons())
  31. {
  32. if (permanent.DP <= 6000)
  33. {
  34. if (!permanent.TopCard.CanNotBeAffected(activateClass))
  35. {
  36. tappedPermanents.Add(permanent);
  37. }
  38. }
  39. }
  40. Hashtable hashtable = new Hashtable();
  41. hashtable.Add("CardEffect", activateClass);
  42. yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(tappedPermanents, hashtable).Tap());
  43. }
  44. }
  45. if (timing == EffectTiming.SecuritySkill)
  46. {
  47. CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Suspend opponent's all Digimon with 6000 DP or less");
  48. }
  49. return cardEffects;
  50. }
  51. }