BT2_071.cs 2.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_071 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. bool Condition()
  16. {
  17. if (CardEffectCommons.IsExistOnBattleArea(card))
  18. {
  19. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardColors.Contains(CardColor.Yellow) && permanent.IsDigimon))
  20. {
  21. return true;
  22. }
  23. }
  24. return false;
  25. }
  26. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: Condition));
  27. }
  28. if (timing == EffectTiming.OnDestroyedAnyone)
  29. {
  30. ActivateClass activateClass = new ActivateClass();
  31. activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card);
  32. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  33. cardEffects.Add(activateClass);
  34. string EffectDiscription()
  35. {
  36. return "[On Deletion] Trigger <Draw 1>. (Draw 1 card from your deck.)";
  37. }
  38. bool CanUseCondition(Hashtable hashtable)
  39. {
  40. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  41. }
  42. bool CanActivateCondition(Hashtable hashtable)
  43. {
  44. if (CardEffectCommons.IsExistOnTrash(card))
  45. {
  46. if (card.Owner.LibraryCards.Count >= 1)
  47. {
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  54. {
  55. yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw());
  56. }
  57. }
  58. return cardEffects;
  59. }
  60. }