BT2_080.cs 5.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.Linq;
  5. using Photon;
  6. using System;
  7. using Photon.Pun;
  8. public class BT2_080 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. if (timing == EffectTiming.OnDestroyedAnyone)
  14. {
  15. cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: card, condition: null));
  16. }
  17. if (timing == EffectTiming.OnEnterFieldAnyone)
  18. {
  19. ActivateClass activateClass = new ActivateClass();
  20. activateClass.SetUpICardEffect("Play Digimon from trash", CanUseCondition, card);
  21. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription());
  22. cardEffects.Add(activateClass);
  23. string EffectDiscription()
  24. {
  25. return "[On Play] You may play up to 2 level 4 or lower purple Digimon cards from your trash without paying their memory costs. Any [On Play] effects on Digimon played with this effect don't activate. ";
  26. }
  27. bool CanSelectCardCondition(CardSource cardSource)
  28. {
  29. if (cardSource.IsDigimon)
  30. {
  31. if (cardSource.HasCardColor(CardColor.Purple))
  32. {
  33. if (cardSource.Level <= 4)
  34. {
  35. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  36. {
  37. if (cardSource.HasLevel)
  38. {
  39. return true;
  40. }
  41. }
  42. }
  43. }
  44. }
  45. return false;
  46. }
  47. bool CanUseCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  50. }
  51. bool CanActivateCondition(Hashtable hashtable)
  52. {
  53. if (CardEffectCommons.IsExistOnBattleArea(card))
  54. {
  55. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  56. {
  57. return true;
  58. }
  59. }
  60. return false;
  61. }
  62. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  63. {
  64. if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition))
  65. {
  66. List<CardSource> selectedCards = new List<CardSource>();
  67. int maxCount = Math.Min(2, card.Owner.TrashCards.Count(CanSelectCardCondition));
  68. if (card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) < maxCount)
  69. {
  70. maxCount = card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame());
  71. }
  72. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  73. selectCardEffect.SetUp(
  74. canTargetCondition: CanSelectCardCondition,
  75. canTargetCondition_ByPreSelecetedList: null,
  76. canEndSelectCondition: CanEndSelectCondition,
  77. canNoSelect: () => true,
  78. selectCardCoroutine: SelectCardCoroutine,
  79. afterSelectCardCoroutine: null,
  80. message: "Select cards to play.",
  81. maxCount: maxCount,
  82. canEndNotMax: true,
  83. isShowOpponent: true,
  84. mode: SelectCardEffect.Mode.Custom,
  85. root: SelectCardEffect.Root.Trash,
  86. customRootCardList: null,
  87. canLookReverseCard: true,
  88. selectPlayer: card.Owner,
  89. cardEffect: activateClass);
  90. selectCardEffect.SetUpCustomMessage("Select cards to play.", "The opponent is selecting cards to play.");
  91. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  92. yield return StartCoroutine(selectCardEffect.Activate());
  93. bool CanEndSelectCondition(List<CardSource> cardSources)
  94. {
  95. if (CardEffectCommons.HasNoElement(cardSources))
  96. {
  97. return false;
  98. }
  99. return true;
  100. }
  101. IEnumerator SelectCardCoroutine(CardSource cardSource)
  102. {
  103. selectedCards.Add(cardSource);
  104. yield return null;
  105. }
  106. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  107. cardSources: selectedCards,
  108. activateClass: activateClass,
  109. payCost: false,
  110. isTapped: false,
  111. root: SelectCardEffect.Root.Trash,
  112. activateETB: false));
  113. }
  114. }
  115. }
  116. return cardEffects;
  117. }
  118. }