BT20_063.cs 4.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT20
  4. {
  5. public class BT20_063 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region On Play
  11. if (timing == EffectTiming.OnEnterFieldAnyone)
  12. {
  13. ActivateClass activateClass = new ActivateClass();
  14. activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card);
  15. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false,
  16. EffectDescription());
  17. cardEffects.Add(activateClass);
  18. string EffectDescription()
  19. {
  20. return
  21. "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Ghost] trait and 1 card with the [LIBERATOR] trait among them to the hand. Return the rest to the bottom of the deck.";
  22. }
  23. bool CanSelectGhostCardCondition(CardSource cardSource)
  24. {
  25. return cardSource.EqualsTraits("Ghost");
  26. }
  27. bool CanSelectLiberatorCardCondition(CardSource cardSource)
  28. {
  29. return cardSource.ContainsTraits("LIBERATOR");
  30. }
  31. bool CanUseCondition(Hashtable hashtable)
  32. {
  33. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  34. }
  35. bool CanActivateCondition(Hashtable hashtable)
  36. {
  37. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) &&
  38. card.Owner.LibraryCards.Count >= 1;
  39. }
  40. IEnumerator ActivateCoroutine(Hashtable hashtable)
  41. {
  42. yield return ContinuousController.instance.StartCoroutine(
  43. CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  44. revealCount: 3,
  45. simplifiedSelectCardConditions:
  46. new SimplifiedSelectCardConditionClass[]
  47. {
  48. new(
  49. canTargetCondition: CanSelectGhostCardCondition,
  50. message: "Select 1 card with the [Ghost] trait.",
  51. mode: SelectCardEffect.Mode.AddHand,
  52. maxCount: 1,
  53. selectCardCoroutine: null),
  54. new(
  55. canTargetCondition: CanSelectLiberatorCardCondition,
  56. message: "Select 1 card with the [Liberator] trait.",
  57. mode: SelectCardEffect.Mode.AddHand,
  58. maxCount: 1,
  59. selectCardCoroutine: null),
  60. },
  61. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  62. activateClass: activateClass
  63. ));
  64. }
  65. }
  66. #endregion
  67. #region On Deletion - ESS
  68. if (timing == EffectTiming.OnDestroyedAnyone)
  69. {
  70. ActivateClass activateClass = new ActivateClass();
  71. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  72. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  73. activateClass.SetIsInheritedEffect(true);
  74. cardEffects.Add(activateClass);
  75. string EffectDiscription()
  76. {
  77. return "[On Deletion] Gain 1 memory.";
  78. }
  79. bool CanUseCondition(Hashtable hashtable)
  80. {
  81. return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass);
  82. }
  83. bool CanActivateCondition(Hashtable hashtable)
  84. {
  85. return CardEffectCommons.CanActivateOnDeletion(card, activateClass);
  86. }
  87. IEnumerator ActivateCoroutine(Hashtable hashtable)
  88. {
  89. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  90. }
  91. }
  92. #endregion
  93. return cardEffects;
  94. }
  95. }
  96. }