BT20_064.cs 4.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT20
  4. {
  5. public class BT20_064 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Alt Digivolve Cost
  11. if (timing == EffectTiming.None)
  12. {
  13. bool PermanentCondition(Permanent targetPermanent)
  14. {
  15. return targetPermanent.TopCard.EqualsCardName("Bowmon") ||
  16. (targetPermanent.TopCard.IsLevel2 &&
  17. targetPermanent.TopCard.HasSeekersTraits);
  18. }
  19. cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(
  20. permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false,
  21. card: card, condition: null));
  22. }
  23. #endregion
  24. #region On Play
  25. if (timing == EffectTiming.OnEnterFieldAnyone)
  26. {
  27. ActivateClass activateClass = new ActivateClass();
  28. activateClass.SetUpICardEffect("Reveal 3, Add 1 [SoC]/[SEEKERS] trait and 1 [Eiji Nagasumi]", CanUseCondition, card);
  29. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription());
  30. cardEffects.Add(activateClass);
  31. string EffectDiscription()
  32. {
  33. return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [SoC] or [SEEKERS] trait and 1 [Eiji Nagasumi] among them to the hand. Return the rest to the bottom of the deck.";
  34. }
  35. bool CanSelectTraitCard(CardSource card)
  36. {
  37. return card.HasSocTraits || card.HasSeekersTraits;
  38. }
  39. bool CanSelectEiji(CardSource card)
  40. {
  41. return card.EqualsCardName("Eiji Nagasumi");
  42. }
  43. bool CanUseCondition(Hashtable hashtable)
  44. {
  45. return CardEffectCommons.CanTriggerOnPlay(hashtable, card);
  46. }
  47. bool CanActivateCondition(Hashtable hashtable)
  48. {
  49. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  50. }
  51. IEnumerator ActivateCoroutine(Hashtable hashtable)
  52. {
  53. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  54. revealCount: 3,
  55. simplifiedSelectCardConditions:
  56. new SimplifiedSelectCardConditionClass[]
  57. {
  58. new SimplifiedSelectCardConditionClass(
  59. canTargetCondition:CanSelectTraitCard,
  60. message: "Select 1 card with the [SoC] or [SEEKERS] trait.",
  61. mode: SelectCardEffect.Mode.AddHand,
  62. maxCount: 1,
  63. selectCardCoroutine: null),
  64. new SimplifiedSelectCardConditionClass(
  65. canTargetCondition:CanSelectEiji,
  66. message: "Select 1 [Eiji Nagasumi].",
  67. mode: SelectCardEffect.Mode.AddHand,
  68. maxCount: 1,
  69. selectCardCoroutine: null),
  70. },
  71. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  72. activateClass: activateClass
  73. ));
  74. }
  75. }
  76. #endregion
  77. #region ESS
  78. if (timing == EffectTiming.None)
  79. {
  80. bool Condition()
  81. {
  82. return CardEffectCommons.IsOwnerTurn(card);
  83. }
  84. cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(
  85. changeValue: 2000,
  86. isInheritedEffect: true,
  87. card: card,
  88. condition: Condition));
  89. }
  90. #endregion
  91. return cardEffects;
  92. }
  93. }
  94. }