BT20_100.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. namespace DCGO.CardEffects.BT20
  5. {
  6. public class BT20_100 : CEntity_Effect
  7. {
  8. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  9. {
  10. List<ICardEffect> cardEffects = new List<ICardEffect>();
  11. #region Main
  12. if (timing == EffectTiming.OptionSkill)
  13. {
  14. ActivateClass activateClass = new ActivateClass();
  15. activateClass.SetUpICardEffect("Reveal the top 3 cards, add 1 [Cool Boy] and 1 [Royal Knight]/[X Antibody] trait", CanUseCondition, card);
  16. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  17. cardEffects.Add(activateClass);
  18. string EffectDiscription()
  19. {
  20. return "[Main] Reveal the top 3 cards of your deck. Add 1 [Cool Boy] and 1 card with the [Royal Knight] or [X Antibody] trait among them to the hand. Return the rest to the bottom of the deck. Then, place this card in the battle area.";
  21. }
  22. bool IsCoolBoy(CardSource cardSource)
  23. {
  24. return cardSource.EqualsCardName("Cool Boy");
  25. }
  26. bool IsRoyalKnightXAntibody(CardSource cardSource)
  27. {
  28. return cardSource.EqualsTraits("Royal Knight") || cardSource.EqualsTraits("X Antibody");
  29. }
  30. bool CanUseCondition(Hashtable hashtable)
  31. {
  32. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  33. }
  34. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  35. {
  36. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect(
  37. revealCount: 3,
  38. simplifiedSelectCardConditions:
  39. new SimplifiedSelectCardConditionClass[]
  40. {
  41. new SimplifiedSelectCardConditionClass(
  42. canTargetCondition:IsCoolBoy,
  43. message: "Select 1 card with [Cool Boy].",
  44. mode: SelectCardEffect.Mode.AddHand,
  45. maxCount: 1,
  46. selectCardCoroutine: null),
  47. new SimplifiedSelectCardConditionClass(
  48. canTargetCondition:IsRoyalKnightXAntibody,
  49. message: "Select 1 card with [Royal Knight]/[X Antibody] trait.",
  50. mode: SelectCardEffect.Mode.AddHand,
  51. maxCount: 1,
  52. selectCardCoroutine: null),
  53. },
  54. remainingCardsPlace: RemainingCardsPlace.DeckBottom,
  55. activateClass: activateClass
  56. ));
  57. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  58. card: card,
  59. cardEffect: activateClass));
  60. }
  61. }
  62. #endregion
  63. #region All Turns - Delay
  64. if (timing == EffectTiming.WhenRemoveField)
  65. {
  66. List<Permanent> deletablePermanents = new List<Permanent>();
  67. ActivateClass activateClass = new ActivateClass();
  68. activateClass.SetUpICardEffect("Prevent Removal", CanUseCondition, card);
  69. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription());
  70. cardEffects.Add(activateClass);
  71. string EffectDescription()
  72. {
  73. return "[All Turns] When any of your Digimon with [Omnimon] in their names would leave the battle area, <Delay>.\r\n• 1 of those Digimon doesn't leave.";
  74. }
  75. bool PermanentCondition(Permanent permanent)
  76. {
  77. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
  78. permanent.TopCard.ContainsCardName("Omnimon") &&
  79. permanent.willBeRemoveField;
  80. }
  81. bool SelectableOmni(Permanent permanent)
  82. {
  83. return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) &&
  84. permanent.TopCard.ContainsCardName("Omnimon") &&
  85. deletablePermanents.Contains(permanent);
  86. }
  87. bool CanUseCondition(Hashtable hashtable)
  88. {
  89. return CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition) &&
  90. CardEffectCommons.CanDeclareOptionDelayEffect(card);
  91. }
  92. IEnumerator ActivateCoroutine(Hashtable hashtable)
  93. {
  94. deletablePermanents = CardEffectCommons.GetPermanentsFromHashtable(hashtable);
  95. yield return ContinuousController.instance.StartCoroutine(
  96. CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(
  97. targetPermanents: new List<Permanent>() { card.PermanentOfThisCard() },
  98. activateClass: activateClass, successProcess: _ => SuccessProcess(),
  99. failureProcess: null));
  100. IEnumerator SuccessProcess()
  101. {
  102. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  103. selectPermanentEffect.SetUp(
  104. selectPlayer: card.Owner,
  105. canTargetCondition: SelectableOmni,
  106. canTargetCondition_ByPreSelecetedList: null,
  107. canEndSelectCondition: null,
  108. maxCount: 1,
  109. canNoSelect: false,
  110. canEndNotMax: false,
  111. selectPermanentCoroutine: SelectPermanentCoroutine,
  112. afterSelectPermanentCoroutine: null,
  113. mode: SelectPermanentEffect.Mode.Custom,
  114. cardEffect: activateClass);
  115. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to prevent removal.", "The opponent is selecting 1 Digimon to prevent removal.");
  116. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  117. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  118. {
  119. permanent.willBeRemoveField = false;
  120. permanent.HideDeleteEffect();
  121. permanent.HideHandBounceEffect();
  122. permanent.HideDeckBounceEffect();
  123. permanent.HideWillRemoveFieldEffect();
  124. yield return null;
  125. }
  126. }
  127. }
  128. }
  129. #endregion
  130. #region Security Effect
  131. if (timing == EffectTiming.SecuritySkill)
  132. {
  133. ActivateClass activateClass = new ActivateClass();
  134. activateClass.SetUpICardEffect($"Play 1 [Omekamon] or [Cool Boy] from your hand or trash", CanUseCondition, card);
  135. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  136. activateClass.SetIsSecurityEffect(true);
  137. cardEffects.Add(activateClass);
  138. string EffectDiscription()
  139. {
  140. return "[Security] You may play 1 [Omekamon] or [Cool Boy] from your hand or trash without paying the cost. Then, place this card in the battle area.";
  141. }
  142. bool CanSelectCardCondition(CardSource cardSource)
  143. {
  144. if (cardSource != null)
  145. {
  146. if (cardSource.Owner == card.Owner)
  147. {
  148. if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass))
  149. {
  150. if (cardSource.EqualsCardName("Omekamon"))
  151. {
  152. return true;
  153. }
  154. if (cardSource.EqualsCardName("Cool Boy"))
  155. {
  156. return true;
  157. }
  158. }
  159. }
  160. }
  161. return false;
  162. }
  163. bool CanUseCondition(Hashtable hashtable)
  164. {
  165. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  166. }
  167. IEnumerator ActivateCoroutine(Hashtable _hashtable)
  168. {
  169. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  170. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  171. if (canSelectHand || canSelectTrash)
  172. {
  173. if (canSelectHand && canSelectTrash)
  174. {
  175. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>()
  176. {
  177. new SelectionElement<bool>(message: $"From hand", value : true, spriteIndex: 0),
  178. new SelectionElement<bool>(message: $"From trash", value : false, spriteIndex: 1),
  179. };
  180. string selectPlayerMessage = "From which area do you play a card?";
  181. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  182. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  183. }
  184. else
  185. {
  186. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  187. }
  188. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  189. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  190. List<CardSource> selectedCards = new List<CardSource>();
  191. IEnumerator SelectCardCoroutine(CardSource cardSource)
  192. {
  193. selectedCards.Add(cardSource);
  194. yield return null;
  195. }
  196. if (fromHand)
  197. {
  198. int maxCount = 1;
  199. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  200. selectHandEffect.SetUp(
  201. selectPlayer: card.Owner,
  202. canTargetCondition: CanSelectCardCondition,
  203. canTargetCondition_ByPreSelecetedList: null,
  204. canEndSelectCondition: null,
  205. maxCount: maxCount,
  206. canNoSelect: true,
  207. canEndNotMax: false,
  208. isShowOpponent: true,
  209. selectCardCoroutine: SelectCardCoroutine,
  210. afterSelectCardCoroutine: null,
  211. mode: SelectHandEffect.Mode.Custom,
  212. cardEffect: activateClass);
  213. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  214. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  215. yield return StartCoroutine(selectHandEffect.Activate());
  216. }
  217. else
  218. {
  219. int maxCount = 1;
  220. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  221. selectCardEffect.SetUp(
  222. canTargetCondition: CanSelectCardCondition,
  223. canTargetCondition_ByPreSelecetedList: null,
  224. canEndSelectCondition: null,
  225. canNoSelect: () => true,
  226. selectCardCoroutine: SelectCardCoroutine,
  227. afterSelectCardCoroutine: null,
  228. message: "Select 1 card to play.",
  229. maxCount: maxCount,
  230. canEndNotMax: false,
  231. isShowOpponent: true,
  232. mode: SelectCardEffect.Mode.Custom,
  233. root: SelectCardEffect.Root.Trash,
  234. customRootCardList: null,
  235. canLookReverseCard: true,
  236. selectPlayer: card.Owner,
  237. cardEffect: activateClass);
  238. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  239. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  240. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  241. }
  242. SelectCardEffect.Root root = SelectCardEffect.Root.Hand;
  243. if (!fromHand)
  244. {
  245. root = SelectCardEffect.Root.Trash;
  246. }
  247. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  248. cardSources: selectedCards,
  249. activateClass: activateClass,
  250. payCost: false,
  251. isTapped: false,
  252. root: root,
  253. activateETB: true));
  254. }
  255. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(
  256. card: card,
  257. cardEffect: activateClass));
  258. }
  259. }
  260. #endregion
  261. return cardEffects;
  262. }
  263. }
  264. }