BT21_031.cs 3.0 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. namespace DCGO.CardEffects.BT21
  4. {
  5. public class BT21_031 : CEntity_Effect
  6. {
  7. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  8. {
  9. List<ICardEffect> cardEffects = new List<ICardEffect>();
  10. #region Your Turn
  11. if (timing == EffectTiming.None)
  12. {
  13. bool Condition()
  14. {
  15. return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card);
  16. }
  17. bool PermanentCondition(Permanent targetPermanent)
  18. {
  19. return targetPermanent == card.PermanentOfThisCard();
  20. }
  21. bool CardSourceCondition(CardSource cardSource)
  22. {
  23. return cardSource.IsDigimon &&
  24. (cardSource.EqualsTraits("Mollusk") ||
  25. cardSource.EqualsTraits("Aquatic"));
  26. }
  27. bool RootCondition(SelectCardEffect.Root root)
  28. {
  29. return true;
  30. }
  31. cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect(
  32. changeValue: -1,
  33. permanentCondition: PermanentCondition,
  34. cardCondition: CardSourceCondition,
  35. rootCondition: RootCondition,
  36. isInheritedEffect: false,
  37. card: card,
  38. condition: Condition,
  39. setFixedCost: false));
  40. }
  41. #endregion
  42. #region End of Attack - ESS
  43. if (timing == EffectTiming.OnEndAttack)
  44. {
  45. ActivateClass activateClass = new ActivateClass();
  46. activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card);
  47. activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription());
  48. activateClass.SetIsInheritedEffect(true);
  49. activateClass.SetHashString("Memory+1_BT21_031");
  50. cardEffects.Add(activateClass);
  51. string EffectDescription()
  52. {
  53. return "[End of Attack] (Once Per Turn) Gain 1 memory.";
  54. }
  55. bool CanUseCondition(Hashtable hashtable)
  56. {
  57. return CardEffectCommons.CanTriggerOnEndAttack(hashtable, card);
  58. }
  59. bool CanActivateCondition(Hashtable hashtable)
  60. {
  61. return CardEffectCommons.IsExistOnBattleAreaDigimon(card);
  62. }
  63. IEnumerator ActivateCoroutine(Hashtable hashtable)
  64. {
  65. yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass));
  66. }
  67. }
  68. #endregion
  69. return cardEffects;
  70. }
  71. }
  72. }