BT21_099.cs 19 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. //BT21_099 Xros Up
  6. namespace DCGO.CardEffects.BT21
  7. {
  8. public class BT21_099 : CEntity_Effect
  9. {
  10. public override List<ICardEffect> CardEffects(EffectTiming timing, CardSource card)
  11. {
  12. List<ICardEffect> cardEffects = new List<ICardEffect>();
  13. #region Main
  14. if(timing == EffectTiming.OptionSkill)
  15. {
  16. ActivateClass activateClass = new ActivateClass();
  17. activateClass.SetUpICardEffect("May tuck then may digivolve", CanUseCondition, card);
  18. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription());
  19. cardEffects.Add(activateClass);
  20. string EffectDescription()
  21. {
  22. return "[Main] You may place 1 Digimon card with <Save> in its text from your hand or trash under any of your Tamers. Then, 1 of your Digimon may digivolve into a Digimon card with <Save> in its text in the trash.";
  23. }
  24. bool CanUseCondition(Hashtable hashtable)
  25. {
  26. return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card);
  27. }
  28. bool CanPlaceOrDigivolveTo(CardSource cardSource)
  29. {
  30. return cardSource.HasSaveText && cardSource.IsDigimon;
  31. }
  32. bool CanPlaceUnder(Permanent permanent)
  33. {
  34. return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer;
  35. }
  36. bool CanDigivolveOn(Permanent permanent)
  37. {
  38. if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card))
  39. {
  40. foreach (CardSource cardSource in card.Owner.TrashCards)
  41. {
  42. if (CanPlaceOrDigivolveTo(cardSource))
  43. {
  44. if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))
  45. {
  46. return true;
  47. }
  48. }
  49. }
  50. }
  51. return false;
  52. }
  53. IEnumerator ActivateCoroutine(Hashtable hashtable)
  54. {
  55. #region Tucking
  56. if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanPlaceUnder))
  57. {
  58. bool canSelectHand = card.Owner.HandCards.Count(CanPlaceOrDigivolveTo) >= 1;
  59. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlaceOrDigivolveTo);
  60. if (canSelectHand || canSelectTrash)
  61. {
  62. if (canSelectHand && canSelectTrash)
  63. {
  64. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
  65. {
  66. new(message: "From hand", value: true, spriteIndex: 0),
  67. new(message: "From trash", value: false, spriteIndex: 1),
  68. };
  69. string selectPlayerMessage = "From which area do you select a card?";
  70. string notSelectPlayerMessage = "The opponent is choosing from which area to select a card.";
  71. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage);
  72. }
  73. else
  74. {
  75. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  76. }
  77. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect());
  78. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  79. List<CardSource> selectedCards = new List<CardSource>();
  80. IEnumerator SelectCardCoroutine(CardSource cardSource)
  81. {
  82. selectedCards.Add(cardSource);
  83. yield return null;
  84. }
  85. if (fromHand)
  86. {
  87. int maxCount = 1;
  88. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  89. selectHandEffect.SetUp(
  90. selectPlayer: card.Owner,
  91. canTargetCondition: CanPlaceOrDigivolveTo,
  92. canTargetCondition_ByPreSelecetedList: null,
  93. canEndSelectCondition: null,
  94. maxCount: maxCount,
  95. canNoSelect: true,
  96. canEndNotMax: false,
  97. isShowOpponent: true,
  98. selectCardCoroutine: SelectCardCoroutine,
  99. afterSelectCardCoroutine: null,
  100. mode: SelectHandEffect.Mode.Custom,
  101. cardEffect: activateClass);
  102. selectHandEffect.SetUpCustomMessage("Select 1 card to place under tamer.", "The opponent is selecting 1 card to place under tamer.");
  103. selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
  104. yield return StartCoroutine(selectHandEffect.Activate());
  105. }
  106. else
  107. {
  108. int maxCount = 1;
  109. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  110. selectCardEffect.SetUp(
  111. canTargetCondition: CanPlaceOrDigivolveTo,
  112. canTargetCondition_ByPreSelecetedList: null,
  113. canEndSelectCondition: null,
  114. canNoSelect: () => true,
  115. selectCardCoroutine: SelectCardCoroutine,
  116. afterSelectCardCoroutine: null,
  117. message: "Select 1 card to place under tamer.",
  118. maxCount: maxCount,
  119. canEndNotMax: false,
  120. isShowOpponent: true,
  121. mode: SelectCardEffect.Mode.Custom,
  122. root: SelectCardEffect.Root.Trash,
  123. customRootCardList: null,
  124. canLookReverseCard: true,
  125. selectPlayer: card.Owner,
  126. cardEffect: activateClass);
  127. selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card");
  128. selectCardEffect.SetUpCustomMessage("Select 1 card to place under tamer.", "The opponent is selecting 1 card to place under tamer.");
  129. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  130. }
  131. if (selectedCards.Count >= 1)
  132. {
  133. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanPlaceUnder));
  134. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  135. selectPermanentEffect.SetUp(
  136. selectPlayer: card.Owner,
  137. canTargetCondition: CanPlaceUnder,
  138. canTargetCondition_ByPreSelecetedList: null,
  139. canEndSelectCondition: null,
  140. maxCount: maxCount,
  141. canNoSelect: true,
  142. canEndNotMax: false,
  143. selectPermanentCoroutine: SelectPermanentCoroutine,
  144. afterSelectPermanentCoroutine: null,
  145. mode: SelectPermanentEffect.Mode.Custom,
  146. cardEffect: activateClass);
  147. selectPermanentEffect.SetUpCustomMessage("Select 1 Tamer to place the card under.", "The opponent is selecting 1 Tamer to place the card under.");
  148. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  149. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  150. {
  151. Permanent selectedPermanent = permanent;
  152. if (selectedPermanent != null)
  153. {
  154. yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List<CardSource>() { selectedCards[0] }, activateClass));
  155. }
  156. }
  157. }
  158. }
  159. }
  160. #endregion
  161. #region Digivolving
  162. if (CardEffectCommons.HasMatchConditionPermanent(CanDigivolveOn))
  163. {
  164. Permanent selectedPermanent = null;
  165. int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanDigivolveOn));
  166. SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent<SelectPermanentEffect>();
  167. selectPermanentEffect.SetUp(
  168. selectPlayer: card.Owner,
  169. canTargetCondition: CanDigivolveOn,
  170. canTargetCondition_ByPreSelecetedList: null,
  171. canEndSelectCondition: null,
  172. maxCount: maxCount,
  173. canNoSelect: true,
  174. canEndNotMax: false,
  175. selectPermanentCoroutine: SelectPermanentCoroutine,
  176. afterSelectPermanentCoroutine: null,
  177. mode: SelectPermanentEffect.Mode.Custom,
  178. cardEffect: activateClass);
  179. selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.",
  180. "The opponent is selecting 1 Digimon that will digivolve.");
  181. yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate());
  182. IEnumerator SelectPermanentCoroutine(Permanent permanent)
  183. {
  184. selectedPermanent = permanent;
  185. yield return null;
  186. }
  187. if (selectedPermanent != null)
  188. {
  189. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard(
  190. targetPermanent: selectedPermanent,
  191. cardCondition: CanPlaceOrDigivolveTo,
  192. payCost: true,
  193. reduceCostTuple: null,
  194. fixedCostTuple: null,
  195. ignoreDigivolutionRequirementFixedCost: -1,
  196. isHand: false,
  197. activateClass: activateClass,
  198. successProcess: null));
  199. }
  200. }
  201. #endregion
  202. }
  203. }
  204. #endregion
  205. #region Security
  206. if (timing == EffectTiming.SecuritySkill)
  207. {
  208. ActivateClass activateClass = new ActivateClass();
  209. activateClass.SetUpICardEffect($"Play a <Save> card from hand or trash.", CanUseCondition, card);
  210. activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription());
  211. activateClass.SetIsSecurityEffect(true);
  212. cardEffects.Add(activateClass);
  213. string EffectDiscription()
  214. {
  215. return "[Security] You may play 1 card with <Save> in its text and a play cost of 5 or less from your hand or trash without paying the cost. Then, add this card to the hand.";
  216. }
  217. bool CanUseCondition(Hashtable hashtable)
  218. {
  219. return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card);
  220. }
  221. bool CanSelectCardCondition(CardSource cardSource)
  222. {
  223. return cardSource.HasSaveText &&
  224. cardSource.HasPlayCost && cardSource.GetCostItself <= 5 &&
  225. !cardSource.IsDigiEgg &&
  226. CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass);
  227. }
  228. IEnumerator ActivateCoroutine(Hashtable hashtable)
  229. {
  230. bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition);
  231. bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition);
  232. if (canSelectHand || canSelectTrash)
  233. {
  234. if (canSelectHand && canSelectTrash)
  235. {
  236. List<SelectionElement<bool>> selectionElements = new List<SelectionElement<bool>>
  237. {
  238. new(message: "From hand", value: true, spriteIndex: 0),
  239. new(message: "From trash", value: false, spriteIndex: 1),
  240. };
  241. string selectPlayerMessage = "From which area do you play a card?";
  242. string notSelectPlayerMessage = "The opponent is choosing from which area to play a card.";
  243. GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements,
  244. selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage,
  245. notSelectPlayerMessage: notSelectPlayerMessage);
  246. }
  247. else
  248. {
  249. GManager.instance.userSelectionManager.SetBool(canSelectHand);
  250. }
  251. yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager
  252. .WaitForEndSelect());
  253. bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue;
  254. List<CardSource> selectedCards = new List<CardSource>();
  255. IEnumerator SelectCardCoroutine(CardSource cardSource)
  256. {
  257. selectedCards.Add(cardSource);
  258. yield return null;
  259. }
  260. if (fromHand)
  261. {
  262. SelectHandEffect selectHandEffect = GManager.instance.GetComponent<SelectHandEffect>();
  263. selectHandEffect.SetUp(
  264. selectPlayer: card.Owner,
  265. canTargetCondition: CanSelectCardCondition,
  266. canTargetCondition_ByPreSelecetedList: null,
  267. canEndSelectCondition: null,
  268. maxCount: 1,
  269. canNoSelect: true,
  270. canEndNotMax: false,
  271. isShowOpponent: true,
  272. selectCardCoroutine: SelectCardCoroutine,
  273. afterSelectCardCoroutine: null,
  274. mode: SelectHandEffect.Mode.Custom,
  275. cardEffect: activateClass);
  276. selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  277. selectHandEffect.SetUpCustomMessage_ShowCard("Played Card");
  278. yield return StartCoroutine(selectHandEffect.Activate());
  279. }
  280. else
  281. {
  282. SelectCardEffect selectCardEffect = GManager.instance.GetComponent<SelectCardEffect>();
  283. selectCardEffect.SetUp(
  284. canTargetCondition: CanSelectCardCondition,
  285. canTargetCondition_ByPreSelecetedList: null,
  286. canEndSelectCondition: null,
  287. canNoSelect: () => true,
  288. selectCardCoroutine: SelectCardCoroutine,
  289. afterSelectCardCoroutine: null,
  290. message: "Select 1 card to play.",
  291. maxCount: 1,
  292. canEndNotMax: false,
  293. isShowOpponent: true,
  294. mode: SelectCardEffect.Mode.Custom,
  295. root: SelectCardEffect.Root.Trash,
  296. customRootCardList: null,
  297. canLookReverseCard: true,
  298. selectPlayer: card.Owner,
  299. cardEffect: activateClass);
  300. selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play.");
  301. selectCardEffect.SetUpCustomMessage_ShowCard("Played Card");
  302. yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate());
  303. }
  304. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(
  305. cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false,
  306. root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash, activateETB: true));
  307. }
  308. yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass));
  309. }
  310. }
  311. #endregion
  312. return cardEffects;
  313. }
  314. }
  315. }